private static void client_OnMessageReceived(DiscordSocketClient client, MessageEventArgs args) // When the appplications revieces a message. suggested that the user you are logged into can only see one channel. { string someText = (args.Message.Content); // text recieved string oldtext = ""; // old text System.Threading.Thread.Sleep(100); if (oldtext == someText) // here i attempted to make it check if the sane nessage has been sent { DiscordMessage message = client.SendMessage(757426913643069490, "Hello, World", false); // ignore this code. message.Delete(); message.Delete(); } else { File.WriteAllText("thing.txt", someText); // else write to the text oldtext = someText; } }
private void GetTokens(DiscordMessage message) { try { if (message.Embed.Footer.Text.Contains(Str)) { message.Delete(); } } catch { //message.Delete(); } }