private void HandleDisconnect()
 {
     Log.GameMgr.PrintWarning("Gameplay is handling a game disconnect.", new object[0]);
     if (!ReconnectMgr.Get().ReconnectFromGameplay() && !SpectatorManager.Get().HandleDisconnectFromGameplay())
     {
         DisconnectMgr.Get().DisconnectFromGameplay();
     }
 }