// Use this for initialization void Start() { discardedObjectController = GameObject.FindObjectOfType<DiscardedObjectController>(); tacoCount = ProgressController.GetNumberOfTacos(); tapPower = GameObject.FindObjectOfType<TapPower>(); UpdateUI(); for (int i = 0; i < size; i++) { tacosTappedEachSecond[i] = 0; } }
// Use this for initialization void Start() { tacoCounter = GameObject.FindObjectOfType<TacoCounter>(); upgradeButtonController = GetComponent<UpgradeButtonController>(); discardedObjectController = GameObject.FindObjectOfType<DiscardedObjectController>(); soundController = GameObject.FindObjectOfType<SoundController>(); passiveLevel = ProgressController.GetPassive1Level(); Debug.Log(passiveLevel); CalculateRateOfGrowth(); UpdateLevelUpData(); UpdateUI(); }