// Use this for initialization
    void Start()
    {
        discardedObjectController = GameObject.FindObjectOfType<DiscardedObjectController>();
        tacoCount = ProgressController.GetNumberOfTacos();
        tapPower = GameObject.FindObjectOfType<TapPower>();

        UpdateUI();

        for (int i = 0; i < size; i++) {
            tacosTappedEachSecond[i] = 0;
        }
    }
    // Use this for initialization
    void Start()
    {
        tacoCounter = GameObject.FindObjectOfType<TacoCounter>();
        upgradeButtonController = GetComponent<UpgradeButtonController>();
        discardedObjectController = GameObject.FindObjectOfType<DiscardedObjectController>();
        soundController = GameObject.FindObjectOfType<SoundController>();

        passiveLevel = ProgressController.GetPassive1Level();
        Debug.Log(passiveLevel);
        CalculateRateOfGrowth();

        UpdateLevelUpData();
        UpdateUI();
    }