public void OnPointerEnter(PointerEventData eventData) { if (!interactable) { return; } rect.DOAnchorPosY(20, AnimationDuration); if (waitingTiles != null && waitingTiles.ContainsKey(Tile)) { var tiles = waitingTiles[Tile]; hintManager.SetWaitingTiles(tiles); hintManager.Show(); } }
public void OnPointerEnter(PointerEventData eventData) { DiscardHintManager.SetWaitingTiles(waitingList); DiscardHintManager.Show(); }