public void OnPointerExit(PointerEventData eventData) { if (!interactable) { return; } rect.DOAnchorPosY(0, AnimationDuration); hintManager.Close(); }
public void UpdateStatus(ClientRoundStatus subject) { if (subject == null) { return; } var count = ShowHandTiles(subject); ShowLastDraw(count, subject); ToggleForbiddens(subject); Zhenting.gameObject.SetActive(subject.IsZhenting); if (subject.PossibleWaitingTiles == null) { DiscardHintManager.Close(); } }
public void OnPointerExit(PointerEventData eventData) { DiscardHintManager.Close(); }