public PactofDarkness(int Level) { Name = "Pact of Darkness"; Duration = 30; Id = 630; _level = Level; DirectBuffs.Add(new BCardEntry(Type.Damage, SubType.IncreaseCriticalChance, 30, 0, false)); }
public Sprint(int Level) { Name = "Sprint"; Duration = 100; Id = 93; _level = Level; DirectBuffs.Add(new BCardEntry(BCard.Type.Speed, BCard.SubType.Increase, 5, 0, false)); }
public MiraclousHealing(int Level) { Name = "Miraclous Healing"; Duration = 1800; Id = 328; _level = Level; DirectBuffs.Add(new BCardEntry(Type.Damage, SubType.IncreasePercentage, 15, 0, false)); }
public BoosterOn(int Level) { Name = "Booster On"; Duration = 50; Id = 136; _level = Level; DirectBuffs.Add(new BCardEntry(Type.Speed, SubType.Increase, 10, 0, false)); }
public DefensePotion(int Level) { Name = "Armor Enhancement"; Duration = 6000; Id = 117; _level = Level; DirectBuffs.Add(new BCardEntry(BCard.Type.Defense, BCard.SubType.IncreasePercentage, 20, 0, false)); }
public MoraleIncrease(int Level) { Name = "Morale Increase"; DirectBuffs.Add(new BCardEntry(BCard.Type.Morale, BCard.SubType.Increase, Level, 0, false)); Duration = 3600; _level = Level; Id = 72; }
public Haste(int Level) { Name = "Haste"; Duration = 1200; Id = 29; _level = Level; DirectBuffs.Add(new BCardEntry(Type.Speed, SubType.Increase, 2, 0, false)); }
public FrozenShield(int Level) { Name = "Frozen Shield"; Duration = 30; Id = 144; _level = Level; DirectBuffs.Add(new BCardEntry(Type.Damage, SubType.DecreasePercentage, 100, 0, false, true)); }
public AttackPotion(int Level) { Name = "Attack Enhancement"; Duration = 6000; Id = 116; _level = Level; DirectBuffs.Add(new BCardEntry(BCard.Type.Damage, BCard.SubType.IncreasePercentage, 20, 0, false)); }
public ElementalShine(int Level) { Name = "Elemental Shine"; Duration = 3000; Id = 152; _level = Level; DirectBuffs.Add(new BCardEntry(BCard.Type.Resistance, BCard.SubType.IncreaseLight, 30, 0, false)); }
public SinisterShadow(int Level) { Name = "Sinister Shadow"; Duration = 40; Id = 631; _level = Level; DirectBuffs.Add(new BCardEntry(BCard.Type.Damage, BCard.SubType.Increase, 10, 0, true)); }
public HolyShield(int Level) { Name = "Holy Shield"; Duration = 100; Id = 633; _level = Level; DirectBuffs.Add(new BCardEntry(Type.Defense, SubType.NeverCritical, 1, 0, false)); }
public WindWalker(int Level) { Name = "Wind Walker"; Duration = 4200; Id = 75; _level = Level; DirectBuffs.Add(new BCardEntry(BCard.Type.Speed, BCard.SubType.Increase, 2, 0, false)); }
public ManaTransfusion(int Level) { Name = "Mana Transfusion"; Duration = 1800; Id = 370; _level = Level; DirectBuffs.Add(new BCardEntry(BCard.Type.Damage, BCard.SubType.DecreasePercentage, 20, 0, false, true)); }
public ManaShield(int Level) { Name = "Mana Shield"; Duration = 1800; Id = 88; _level = Level; DirectBuffs.Add(new BCardEntry(Type.Damage, SubType.DecreasePercentage, 20, 0, false, true)); }
public HawkEye(int Level) { Name = "Hawk Eye"; Duration = 3000; Id = 74; _level = Level; DirectBuffs.Add(new BCardEntry(BCard.Type.Effect, BCard.SubType.EagleEyes, 1, 0, false)); }
public BlessingofWater(int Level) { Name = "Blessing of Water"; Duration = 3000; Id = 134; _level = Level; DirectBuffs.Add(new BCardEntry(Type.Element, SubType.IncreaseWater, Level * 6, 0, false)); DirectBuffs.Add(new BCardEntry(Type.Resistance, SubType.IncreaseWater, 25, 0, false)); }
public RitualOfHawk(int Level) { Name = "Ritual Of Hawk"; Duration = 1800; Id = 30; _level = Level; DirectBuffs.Add(new BCardEntry(Type.Damage, SubType.Increase, 25, 0, false)); DirectBuffs.Add(new BCardEntry(Type.HitRate, SubType.Increase, 15, 0, false)); }
public BearSpirit(int Level) { Name = "Bear Spirit"; Duration = 3000; Id = 155; _level = Level; DirectBuffs.Add(new BCardEntry(Type.HP, SubType.IncreasePercentage, 30, 0, false)); DirectBuffs.Add(new BCardEntry(Type.MP, SubType.IncreasePercentage, 30, 0, false)); }
public EagleSpirit(int Level) { Name = "Eagle Spirit"; Duration = 1800; Id = 151; _level = Level; DirectBuffs.Add(new BCardEntry(Type.HitRate, SubType.Increase, 30, 0, false)); DirectBuffs.Add(new BCardEntry(Type.Damage, SubType.IncreaseCriticalChance, 10, 0, false)); }
public EnergyPotion(int Level) { Name = "Energy Increase"; Duration = 6000; Id = 118; _level = Level; DirectBuffs.Add(new BCardEntry(Type.HP, SubType.IncreasePercentage, 20, 0, false)); DirectBuffs.Add(new BCardEntry(Type.MP, SubType.IncreasePercentage, 20, 0, false)); }
public ThirdBlessing(int Level) { Name = "The 3rd Triple Blessing"; Duration = 200; Id = 142; _level = Level; DirectBuffs.Add(new BCardEntry(Type.Damage, SubType.IncreasePercentage, 50, 0, false)); DirectBuffs.Add(new BCardEntry(Type.Defense, SubType.DecreaseCriticalDamage, 30, 0, false)); }
public FireBlessing(int Level) { Name = "Fire Blessing"; Duration = 3000; Id = 67; _level = Level; DirectBuffs.Add(new BCardEntry(Type.Element, SubType.IncreaseFire, Level * 6, 0, false)); DirectBuffs.Add(new BCardEntry(Type.Resistance, SubType.IncreaseFire, 25, 0, false)); }
public SecondBlessing(int Level) { Name = "The 2nd Triple Blessing"; Duration = 150; Id = 141; _level = Level; DirectBuffs.Add(new BCardEntry(BCard.Type.Damage, BCard.SubType.IncreasePercentage, 30, 0, false)); DirectBuffs.Add(new BCardEntry(BCard.Type.Defense, BCard.SubType.DecreaseCriticalDamage, 20, 0, false)); }
public PrayerofOffence(int Level) { Name = "Prayer of Defence"; Duration = 1800; Id = 139; _level = Level; DirectBuffs.Add(new BCardEntry(BCard.Type.Damage, BCard.SubType.IncreaseLevel, 2, 0, false)); DirectBuffs.Add(new BCardEntry(BCard.Type.Morale, BCard.SubType.Increase, 5, 0, false)); }
public WolfGhost(int Level) { Name = "Wolf Spirit"; DirectBuffs.Add(new BCardEntry(Type.Damage, SubType.Increase, Level * 4, 0, false)); DirectBuffs.Add(new BCardEntry(Type.Speed, SubType.Increase, 2, 0, false)); Duration = 3000; _level = Level; Id = 153; }
public FirstBlessing(int Level) { Name = "The 1st Triple Blessing"; Duration = 150; Id = 140; _level = Level; DirectBuffs.Add(new BCardEntry(Type.Damage, SubType.IncreasePercentage, 10, 0, false)); DirectBuffs.Add(new BCardEntry(Type.Defense, SubType.DecreaseCriticalDamage, 10, 0, false)); }
public SharpEdge(int Level) { Name = "Sharp Edge"; Duration = 1200; Id = 80; _level = Level; DirectBuffs.Add(new BCardEntry(BCard.Type.Damage, BCard.SubType.IncreaseLevel, 2, 0, false)); DirectBuffs.Add(new BCardEntry(BCard.Type.Damage, BCard.SubType.IncreaseCriticalChance, 20, 0, false)); DirectBuffs.Add(new BCardEntry(BCard.Type.Dodge, BCard.SubType.IncreaseDistance, Level * 3, 0, false)); }
public HolyWeapon(int Level) { Name = "Holy Weapon"; Duration = 3000; Id = 89; _level = Level; DirectBuffs.Add(new BCardEntry(Type.Element, SubType.IncreaseLight, Level * 5, 0, false)); DirectBuffs.Add(new BCardEntry(Type.Resistance, SubType.IncreaseLight, 20, 0, false)); DirectBuffs.Add(new BCardEntry(Type.Damage, SubType.Increase, Level * 2, 0, false)); }
public CriticalHit(int Level) { Name = "Critical Hit"; Duration = 50; Id = 92; _level = Level; DirectBuffs.Add(new BCardEntry(Type.Damage, SubType.IncreaseCriticalChance, 30, 0, false)); DirectBuffs.Add(new BCardEntry(Type.Damage, SubType.IncreaseCriticalDamage, 50, 0, false)); DirectBuffs.Add(new BCardEntry(Type.Damage, SubType.Increase, 10, 0, true)); }