Beispiel #1
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 public PactofDarkness(int Level)
 {
     Name     = "Pact of Darkness";
     Duration = 30;
     Id       = 630;
     _level   = Level;
     DirectBuffs.Add(new BCardEntry(Type.Damage, SubType.IncreaseCriticalChance, 30, 0, false));
 }
Beispiel #2
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 public Sprint(int Level)
 {
     Name     = "Sprint";
     Duration = 100;
     Id       = 93;
     _level   = Level;
     DirectBuffs.Add(new BCardEntry(BCard.Type.Speed, BCard.SubType.Increase, 5, 0, false));
 }
Beispiel #3
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 public MiraclousHealing(int Level)
 {
     Name     = "Miraclous Healing";
     Duration = 1800;
     Id       = 328;
     _level   = Level;
     DirectBuffs.Add(new BCardEntry(Type.Damage, SubType.IncreasePercentage, 15, 0, false));
 }
Beispiel #4
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 public BoosterOn(int Level)
 {
     Name     = "Booster On";
     Duration = 50;
     Id       = 136;
     _level   = Level;
     DirectBuffs.Add(new BCardEntry(Type.Speed, SubType.Increase, 10, 0, false));
 }
Beispiel #5
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 public DefensePotion(int Level)
 {
     Name     = "Armor Enhancement";
     Duration = 6000;
     Id       = 117;
     _level   = Level;
     DirectBuffs.Add(new BCardEntry(BCard.Type.Defense, BCard.SubType.IncreasePercentage, 20, 0, false));
 }
Beispiel #6
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 public MoraleIncrease(int Level)
 {
     Name = "Morale Increase";
     DirectBuffs.Add(new BCardEntry(BCard.Type.Morale, BCard.SubType.Increase, Level, 0, false));
     Duration = 3600;
     _level   = Level;
     Id       = 72;
 }
Beispiel #7
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 public Haste(int Level)
 {
     Name     = "Haste";
     Duration = 1200;
     Id       = 29;
     _level   = Level;
     DirectBuffs.Add(new BCardEntry(Type.Speed, SubType.Increase, 2, 0, false));
 }
Beispiel #8
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 public FrozenShield(int Level)
 {
     Name     = "Frozen Shield";
     Duration = 30;
     Id       = 144;
     _level   = Level;
     DirectBuffs.Add(new BCardEntry(Type.Damage, SubType.DecreasePercentage, 100, 0, false, true));
 }
Beispiel #9
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 public AttackPotion(int Level)
 {
     Name     = "Attack Enhancement";
     Duration = 6000;
     Id       = 116;
     _level   = Level;
     DirectBuffs.Add(new BCardEntry(BCard.Type.Damage, BCard.SubType.IncreasePercentage, 20, 0, false));
 }
Beispiel #10
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 public ElementalShine(int Level)
 {
     Name     = "Elemental Shine";
     Duration = 3000;
     Id       = 152;
     _level   = Level;
     DirectBuffs.Add(new BCardEntry(BCard.Type.Resistance, BCard.SubType.IncreaseLight, 30, 0, false));
 }
Beispiel #11
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 public SinisterShadow(int Level)
 {
     Name     = "Sinister Shadow";
     Duration = 40;
     Id       = 631;
     _level   = Level;
     DirectBuffs.Add(new BCardEntry(BCard.Type.Damage, BCard.SubType.Increase, 10, 0, true));
 }
Beispiel #12
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 public HolyShield(int Level)
 {
     Name     = "Holy Shield";
     Duration = 100;
     Id       = 633;
     _level   = Level;
     DirectBuffs.Add(new BCardEntry(Type.Defense, SubType.NeverCritical, 1, 0, false));
 }
Beispiel #13
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 public WindWalker(int Level)
 {
     Name     = "Wind Walker";
     Duration = 4200;
     Id       = 75;
     _level   = Level;
     DirectBuffs.Add(new BCardEntry(BCard.Type.Speed, BCard.SubType.Increase, 2, 0, false));
 }
Beispiel #14
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 public ManaTransfusion(int Level)
 {
     Name     = "Mana Transfusion";
     Duration = 1800;
     Id       = 370;
     _level   = Level;
     DirectBuffs.Add(new BCardEntry(BCard.Type.Damage, BCard.SubType.DecreasePercentage, 20, 0, false, true));
 }
Beispiel #15
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 public ManaShield(int Level)
 {
     Name     = "Mana Shield";
     Duration = 1800;
     Id       = 88;
     _level   = Level;
     DirectBuffs.Add(new BCardEntry(Type.Damage, SubType.DecreasePercentage, 20, 0, false, true));
 }
Beispiel #16
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 public HawkEye(int Level)
 {
     Name     = "Hawk Eye";
     Duration = 3000;
     Id       = 74;
     _level   = Level;
     DirectBuffs.Add(new BCardEntry(BCard.Type.Effect, BCard.SubType.EagleEyes, 1, 0, false));
 }
Beispiel #17
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 public BlessingofWater(int Level)
 {
     Name     = "Blessing of Water";
     Duration = 3000;
     Id       = 134;
     _level   = Level;
     DirectBuffs.Add(new BCardEntry(Type.Element, SubType.IncreaseWater, Level * 6, 0, false));
     DirectBuffs.Add(new BCardEntry(Type.Resistance, SubType.IncreaseWater, 25, 0, false));
 }
Beispiel #18
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 public RitualOfHawk(int Level)
 {
     Name     = "Ritual Of Hawk";
     Duration = 1800;
     Id       = 30;
     _level   = Level;
     DirectBuffs.Add(new BCardEntry(Type.Damage, SubType.Increase, 25, 0, false));
     DirectBuffs.Add(new BCardEntry(Type.HitRate, SubType.Increase, 15, 0, false));
 }
Beispiel #19
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 public BearSpirit(int Level)
 {
     Name     = "Bear Spirit";
     Duration = 3000;
     Id       = 155;
     _level   = Level;
     DirectBuffs.Add(new BCardEntry(Type.HP, SubType.IncreasePercentage, 30, 0, false));
     DirectBuffs.Add(new BCardEntry(Type.MP, SubType.IncreasePercentage, 30, 0, false));
 }
Beispiel #20
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 public EagleSpirit(int Level)
 {
     Name     = "Eagle Spirit";
     Duration = 1800;
     Id       = 151;
     _level   = Level;
     DirectBuffs.Add(new BCardEntry(Type.HitRate, SubType.Increase, 30, 0, false));
     DirectBuffs.Add(new BCardEntry(Type.Damage, SubType.IncreaseCriticalChance, 10, 0, false));
 }
Beispiel #21
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 public EnergyPotion(int Level)
 {
     Name     = "Energy Increase";
     Duration = 6000;
     Id       = 118;
     _level   = Level;
     DirectBuffs.Add(new BCardEntry(Type.HP, SubType.IncreasePercentage, 20, 0, false));
     DirectBuffs.Add(new BCardEntry(Type.MP, SubType.IncreasePercentage, 20, 0, false));
 }
Beispiel #22
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 public ThirdBlessing(int Level)
 {
     Name     = "The 3rd Triple Blessing";
     Duration = 200;
     Id       = 142;
     _level   = Level;
     DirectBuffs.Add(new BCardEntry(Type.Damage, SubType.IncreasePercentage, 50, 0, false));
     DirectBuffs.Add(new BCardEntry(Type.Defense, SubType.DecreaseCriticalDamage, 30, 0, false));
 }
Beispiel #23
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 public FireBlessing(int Level)
 {
     Name     = "Fire Blessing";
     Duration = 3000;
     Id       = 67;
     _level   = Level;
     DirectBuffs.Add(new BCardEntry(Type.Element, SubType.IncreaseFire, Level * 6, 0, false));
     DirectBuffs.Add(new BCardEntry(Type.Resistance, SubType.IncreaseFire, 25, 0, false));
 }
Beispiel #24
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 public SecondBlessing(int Level)
 {
     Name     = "The 2nd Triple Blessing";
     Duration = 150;
     Id       = 141;
     _level   = Level;
     DirectBuffs.Add(new BCardEntry(BCard.Type.Damage, BCard.SubType.IncreasePercentage, 30, 0, false));
     DirectBuffs.Add(new BCardEntry(BCard.Type.Defense, BCard.SubType.DecreaseCriticalDamage, 20, 0, false));
 }
Beispiel #25
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 public PrayerofOffence(int Level)
 {
     Name     = "Prayer of Defence";
     Duration = 1800;
     Id       = 139;
     _level   = Level;
     DirectBuffs.Add(new BCardEntry(BCard.Type.Damage, BCard.SubType.IncreaseLevel, 2, 0, false));
     DirectBuffs.Add(new BCardEntry(BCard.Type.Morale, BCard.SubType.Increase, 5, 0, false));
 }
Beispiel #26
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 public WolfGhost(int Level)
 {
     Name = "Wolf Spirit";
     DirectBuffs.Add(new BCardEntry(Type.Damage, SubType.Increase, Level * 4, 0, false));
     DirectBuffs.Add(new BCardEntry(Type.Speed, SubType.Increase, 2, 0, false));
     Duration = 3000;
     _level   = Level;
     Id       = 153;
 }
Beispiel #27
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 public FirstBlessing(int Level)
 {
     Name     = "The 1st Triple Blessing";
     Duration = 150;
     Id       = 140;
     _level   = Level;
     DirectBuffs.Add(new BCardEntry(Type.Damage, SubType.IncreasePercentage, 10, 0, false));
     DirectBuffs.Add(new BCardEntry(Type.Defense, SubType.DecreaseCriticalDamage, 10, 0, false));
 }
Beispiel #28
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 public SharpEdge(int Level)
 {
     Name     = "Sharp Edge";
     Duration = 1200;
     Id       = 80;
     _level   = Level;
     DirectBuffs.Add(new BCardEntry(BCard.Type.Damage, BCard.SubType.IncreaseLevel, 2, 0, false));
     DirectBuffs.Add(new BCardEntry(BCard.Type.Damage, BCard.SubType.IncreaseCriticalChance, 20, 0, false));
     DirectBuffs.Add(new BCardEntry(BCard.Type.Dodge, BCard.SubType.IncreaseDistance, Level * 3, 0, false));
 }
Beispiel #29
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 public HolyWeapon(int Level)
 {
     Name     = "Holy Weapon";
     Duration = 3000;
     Id       = 89;
     _level   = Level;
     DirectBuffs.Add(new BCardEntry(Type.Element, SubType.IncreaseLight, Level * 5, 0, false));
     DirectBuffs.Add(new BCardEntry(Type.Resistance, SubType.IncreaseLight, 20, 0, false));
     DirectBuffs.Add(new BCardEntry(Type.Damage, SubType.Increase, Level * 2, 0, false));
 }
Beispiel #30
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 public CriticalHit(int Level)
 {
     Name     = "Critical Hit";
     Duration = 50;
     Id       = 92;
     _level   = Level;
     DirectBuffs.Add(new BCardEntry(Type.Damage, SubType.IncreaseCriticalChance, 30, 0, false));
     DirectBuffs.Add(new BCardEntry(Type.Damage, SubType.IncreaseCriticalDamage, 50, 0, false));
     DirectBuffs.Add(new BCardEntry(Type.Damage, SubType.Increase, 10, 0, true));
 }