public void ShowInGameOverlay(IntPtr visualCustomizeHandle, double highlightBarPositionX, double highlightBarPositionY, double healthGraphsPositionX, double healthGraphsPositionY, double itemPositionX, double itemPositionY, double junglingPositionX, double junglingPositionY, double retreatPositionX, double retreatPositionY, double highlightBarWidth) { renderer.Ingame_Draw( parentWindowHandle: dotaProcessHandle, overlay: window, doNotIgnoreHandle: visualCustomizeHandle, highlightBarPositionX: (float)highlightBarPositionX, highlightBarPositionY: (float)highlightBarPositionY, healthGraphsPositionX: (float)healthGraphsPositionX, healthGraphsPositionY: (float)healthGraphsPositionY, itemPositionX: (float)itemPositionX, itemPositionY: (float)itemPositionY, junglingPositionX: (float)junglingPositionX, junglingPositionY: (float)junglingPositionY, retreatPositionX: (float)retreatPositionX, retreatPositionY: (float)retreatPositionY, highlightBarWidth: (float)highlightBarWidth); }