public void ShowInGameOverlay(IntPtr visualCustomizeHandle,
                               double highlightBarPositionX, double highlightBarPositionY,
                               double healthGraphsPositionX, double healthGraphsPositionY,
                               double itemPositionX, double itemPositionY,
                               double junglingPositionX, double junglingPositionY,
                               double retreatPositionX, double retreatPositionY,
                               double highlightBarWidth)
 {
     renderer.Ingame_Draw(
         parentWindowHandle: dotaProcessHandle,
         overlay: window,
         doNotIgnoreHandle: visualCustomizeHandle,
         highlightBarPositionX: (float)highlightBarPositionX,
         highlightBarPositionY: (float)highlightBarPositionY,
         healthGraphsPositionX: (float)healthGraphsPositionX,
         healthGraphsPositionY: (float)healthGraphsPositionY,
         itemPositionX: (float)itemPositionX,
         itemPositionY: (float)itemPositionY,
         junglingPositionX: (float)junglingPositionX,
         junglingPositionY: (float)junglingPositionY,
         retreatPositionX: (float)retreatPositionX,
         retreatPositionY: (float)retreatPositionY,
         highlightBarWidth: (float)highlightBarWidth);
 }