// Use this for initialization void Start() { player = (playerScript)FindObjectOfType(typeof(playerScript)); sceneInit(); if (loadNewXML || !Dialoguer.isInitialized()) { Dialoguer.Initialize(dialoguer); GameManager.offset = 0; if (GameManager.offset == 0) { GameManager.offset = setOffset; } setOffset = 0; } GameManager.dialogueJustFinished = false; if (autoPlay) { playDialogue(); } }