Example #1
0
    // Use this for initialization
    void Start()
    {
        player = (playerScript)FindObjectOfType(typeof(playerScript));

        sceneInit();

        if (loadNewXML || !Dialoguer.isInitialized())
        {
            Dialoguer.Initialize(dialoguer);
            GameManager.offset = 0;

            if (GameManager.offset == 0)
            {
                GameManager.offset = setOffset;
            }

            setOffset = 0;
        }

        GameManager.dialogueJustFinished = false;

        if (autoPlay)
        {
            playDialogue();
        }
    }