Esempio n. 1
0
        public static void CreatePackFromDirectory()
        {
            string sourceFolder = DialogUtils.OpenDirectory(
                "Select folder that contains the assets you wish to pack",
                "",
                "", DialogUtils.DirectoryIsEmpty);

            if (sourceFolder == null)
            {
                return;
            }

            string[] files = Directory.GetFiles(sourceFolder);

            var destinationFile = DialogUtils.SaveFile(
                "Select destination to save created pack file",
                sourceFolder,
                "Assets_256",
                "pack");

            if (destinationFile != null)
            {
                CreatePackFromFiles(files, destinationFile);
                DialogUtils.DisplayDialog("Export Successful", "Successfully packed and saved " + files.Length + " assets to " + destinationFile);
            }
        }
Esempio n. 2
0
        public void OpenForgelightGameFolder()
        {
            string path = DialogUtils.OpenDirectory(
                "Select folder containing Forgelight game files.",
                "",
                "", CheckGivenAssetDirectory);

            if (path != null)
            {
                LoadNewForgelightGame(path);
            }
        }