public override void Interaction()
 {
     if (playerGotCabled)
     {
         interactor.ChangeCameraView(ds.GetComponent <Camera>());
         interactor.hud.HudChange(2);
         ds.startDialog();
     }
 }
    IEnumerator removeWorldItem()
    {
        yield return(new WaitForSeconds(1.5f));

        interactor.ChangeCameraView(ds.GetComponent <Camera>());
        interactor.hud.HudChange(2);
        ds.startDialog();
        interactor.hud.GetComponent <QuestList>().questTexts[0].text = "Find an intercom in one of the crew quarters and overload it.";
        intercom.playerGotCabled = true;
        Destroy(gameObject);
    }
Esempio n. 3
0
 public override void Interaction()
 {
     if (!used)
     {
         used = true;
         interactor.InteractionAnimation(2, 2);
         lever.transform.position = leverEndPos;
         interactor.ChangeCameraView(ds.GetComponent <Camera>());
         ds.startDialog();
         interactor.hud.HudChange(2);
     }
 }