Esempio n. 1
0
        public static void Generate()
        {
            var getFiles = Directory.GetFiles(Directory.GetCurrentDirectory());

            var uniquesPath        = Path.Combine(Directory.GetCurrentDirectory(), "Files/Uniques.csv");
            var weaponsPath        = Path.Combine(Directory.GetCurrentDirectory(), "Files/Weapons.csv");
            var armorsPath         = Path.Combine(Directory.GetCurrentDirectory(), "Files/Armors.csv");
            var propertiessPath    = Path.Combine(Directory.GetCurrentDirectory(), "Files/Properties.csv");
            var skillsPath         = Path.Combine(Directory.GetCurrentDirectory(), "Files/Skills.csv");
            var skillTabsPath      = Path.Combine(Directory.GetCurrentDirectory(), "Files/SkillTabs.csv");
            var uniquesDestination = Path.Combine(Directory.GetCurrentDirectory(), "Files/Uniques.json");

            var uniquesContent    = File.ReadAllText(uniquesPath);
            var weaponsContent    = File.ReadAllText(weaponsPath);
            var armorsContent     = File.ReadAllText(armorsPath);
            var propertiesContent = File.ReadAllText(propertiessPath);
            var skillsContent     = File.ReadAllText(skillsPath);
            var skillTabsContent  = File.ReadAllText(skillTabsPath);
            var reader            = new DiabloIIFilesReader();

            var uniques       = reader.Read(uniquesContent, weaponsContent, armorsContent, propertiesContent, skillsContent, skillTabsContent);
            var uniquesAsJson = JsonConvert.SerializeObject(uniques, Formatting.Indented);

            File.WriteAllText(uniquesDestination, uniquesAsJson);
        }
        public static async Task Generate(GenerationEnvironment[] environments)
        {
            var uniqueItems = new DiabloIIFilesReader().Read();

            InsertTheUniqueItemsInAJsonFile(uniqueItems);
            await UpdateTheItemsFromDatabase(environments, uniqueItems);
        }
Esempio n. 3
0
        static void Main(string[] args)
        {
            var uniquesPath        = Path.Combine(Directory.GetCurrentDirectory(), "Files/Uniques.csv");
            var weaponsPath        = Path.Combine(Directory.GetCurrentDirectory(), "Files/Weapons.csv");
            var armorsPath         = Path.Combine(Directory.GetCurrentDirectory(), "Files/Armors.csv");
            var propertiessPath    = Path.Combine(Directory.GetCurrentDirectory(), "Files/Properties.csv");
            var skillsPath         = Path.Combine(Directory.GetCurrentDirectory(), "Files/Skills.csv");
            var skillTabsPath      = Path.Combine(Directory.GetCurrentDirectory(), "Files/SkillTabs.csv");
            var uniquesDestination = @"C:\Users\hadda\Desktop\Travaux\Projets\Diablo-II-Items\DiabloII.Items\DiabloII.Items.Api\Files\Uniques.json";

            var uniquesContent    = File.ReadAllText(uniquesPath);
            var weaponsContent    = File.ReadAllText(weaponsPath);
            var armorsContent     = File.ReadAllText(armorsPath);
            var propertiesContent = File.ReadAllText(propertiessPath);
            var skillsContent     = File.ReadAllText(skillsPath);
            var skillTabsContent  = File.ReadAllText(skillTabsPath);
            var reader            = new DiabloIIFilesReader();

            var uniques       = reader.Read(uniquesContent, weaponsContent, armorsContent, propertiesContent, skillsContent, skillTabsContent);
            var uniquesAsJson = JsonConvert.SerializeObject(uniques, Formatting.Indented);
            var uniqueTests   = JsonConvert.SerializeObject(uniques.Where(e => e.SubCategory == "Javelin").Take(10), Formatting.Indented);

            File.WriteAllText(uniquesDestination, uniquesAsJson);
        }