public static void Postfix(Il2CppReferenceArray <GameData.PlayerInfo> JPGEIBIBJPJ)
        {
            List <Role> assignedRoles = AssignedSpecialRoles.Values.ToList();

            foreach (Role r in assignedRoles)
            {
                r.ClearSettings();
            }
            ResetValues();

            WriteImmediately(RPC.ResetVariables);

            List <PlayerControl> crewmates = PlayerControl.AllPlayerControls.ToArray().ToList();

            crewmates.RemoveAll(x => x.Data.IsImpostor);

            Doctor.SetRole(crewmates);
            Detective.SetRole(crewmates);
            Engineer.SetRole(crewmates);
            Maniac.SetRole(crewmates);
            Seer.SetRole(crewmates);
            Tracker.SetRole(crewmates);
            Nocturnal.SetRole(crewmates);
            Pathfinder.SetRole(crewmates);

            List <PlayerControl> impostors = PlayerControl.AllPlayerControls.ToArray().ToList();

            impostors.RemoveAll(x => !x.Data.IsImpostor);

            Ninja.SetRole(impostors);

            Crew.Clear();
            localPlayer = PlayerControl.LocalPlayer;

            bool   maniacExists   = SpecialRoleIsAssigned <Maniac>(out var maniacKvp);
            Maniac maniacInstance = maniacKvp.Value;

            foreach (PlayerControl player in PlayerControl.AllPlayerControls)
            {
                if (player.Data.IsImpostor)
                {
                    continue;
                }
                if (maniacExists && maniacInstance.player.PlayerId == player.PlayerId)
                {
                    continue;
                }

                Crew.Add(player);
            }

            MessageWriter writer = GetWriter(RPC.SetLocalPlayers);

            writer.WriteBytesAndSize(Crew.Select(player => player.PlayerId).ToArray());
            CloseWriter(writer);
        }