public static void OnEntityDestroyed(DestroyEvent de) { if (de.Attacker != null && de.Entity != null && !de.IsDecay) { if (((Fougerite.Player)de.Attacker).UID == de.Entity.UOwnerID) { return; } if ((de.WeaponName.ToLower().Contains("explosive") || de.WeaponName.ToLower().Contains("grenade") || de.WeaponName.ToLower().Contains("hatchet") || de.WeaponName.ToLower().Contains("axe") || de.WeaponName.ToLower().Contains("rock")) && (de.Entity.Name.ToLower().Contains("wall") || de.Entity.Name.ToLower().Contains("door"))) { Fougerite.Entity entity = de.Entity; OwnerTimeData[entity.UOwnerID] = TimeSpan.FromTicks(DateTime.Now.Ticks).TotalSeconds; //DataStore.GetInstance().Add("LegitRaidA", ((Fougerite.Player)de.Attacker).UID, true); if (RaiderTime.ContainsKey(entity.UOwnerID)) { if (MaxRaidTime < RaiderTime[entity.UOwnerID] + RaidTime) { RaiderTime[entity.UOwnerID] = MaxRaidTime; return; } RaiderTime[entity.UOwnerID] = RaiderTime[entity.UOwnerID] + RaidTime; } else { RaiderTime[entity.UOwnerID] = RaidTime; } } } }
public void Destroy() { GameManager.ObjectSpawner.Destroy(actor); Inventory = null; actor = null; DestroyEvent?.Invoke(this); }
private void OnMouseDown() { GameManager.AddScore(GetScore(1 - _lifeTime / _destroyTime)); GameManager.Instance.PlaySound(DestroySound); DestroyEvent?.Invoke(this); Destroy(); }
public void Destroy() { if (IsDestroyed) { return; } IsDestroyed = true; DestroyEvent?.Invoke(this); foreach (EntityComponent component in _components) { RemoveEntityComponent(component, false); } _removingComponents.Clear(); _removingComponents = null; _disabledComponents.Clear(); _disabledComponents = null; _components.Clear(); _components = null; AddedComponentEvent = null; RemovedComponentEvent = null; }
public void GetEventTest() { DataRepository dataRepository = new DataRepository(new AutoFillFull()); Assert.AreEqual(dataRepository.GetAllEvents().Count, 3); Product product = new Product { Id = Guid.NewGuid(), Name = "TestName", Description = "TestDescription" }; Client client = new Client { Id = Guid.NewGuid(), Birthday = new DateTime(), Email = "*****@*****.**", LastName = "LastName", Name = "Name" }; Guid testId = Guid.NewGuid(); Event destroyEvent = new DestroyEvent(testId, client, new ItemStatus(product, 10f, 10f, 10), "example"); dataRepository.AddEvent(destroyEvent); Assert.IsTrue(dataRepository.GetAllEvents().Contains(destroyEvent)); Event getEvent = dataRepository.GetEvent(testId); Assert.AreEqual(getEvent, destroyEvent); }
void OnHit(float damage, Transform hitTransform) { if (hitTransform == transform) { currentHealth -= damage; if (currentHealth > 0f) { HitEvent.Invoke(this); } } if (currentHealth <= 0f) { if (explosionObject != null) { GameObject explosion = Instantiate(explosionObject); explosion.transform.position = transform.position; } SoundManager.instance.PlaySound(explosionSound); if (DestroyEvent != null) { DestroyEvent.Invoke(this); } OnDestroy(); } }
/// <summary> /// 销毁用户控件 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btn_Destroy(object sender, RoutedEventArgs e) { if (DestroyEvent != null) { _backData.Timer.Remove(GetValue); DestroyEvent.Invoke(_model.ID); } }
private IEnumerator DestroyCoroutine() { yield return(new WaitForSeconds(_destroyTime)); GameManager.AddScore(GetScore(1) * -1); GameManager.Instance.PlaySound(DestroySound); DestroyEvent?.Invoke(this); Destroy(); }
public static void EntityHurt(object entity, ref DamageEvent e) { Contract.Assume(entity != null); try { HurtEvent he = new HurtEvent(ref e, new Entity(entity)); if (decayList.Contains(entity)) { he.IsDecay = true; } if (he.Entity.IsStructure() && !he.IsDecay) { StructureComponent component = entity as StructureComponent; if ((component.IsType(StructureComponent.StructureComponentType.Ceiling) || component.IsType(StructureComponent.StructureComponentType.Foundation)) || component.IsType(StructureComponent.StructureComponentType.Pillar)) { he.DamageAmount = 0f; } } TakeDamage takeDamage = he.Entity.GetTakeDamage(); takeDamage.health += he.DamageAmount; // when entity is destroyed if (e.status != LifeStatus.IsAlive) { DestroyEvent de = new DestroyEvent(ref e, new Entity(entity), he.IsDecay); if (OnEntityDestroyed != null) { OnEntityDestroyed(de); } } else if (OnEntityHurt != null) { OnEntityHurt(he); } Zone3D zoned = Zone3D.GlobalContains(he.Entity); if ((zoned == null) || !zoned.Protected) { if ((he.Entity.GetTakeDamage().health - he.DamageAmount) <= 0f) { he.Entity.Destroy(); } else { TakeDamage damage2 = he.Entity.GetTakeDamage(); damage2.health -= he.DamageAmount; } } } catch (Exception ex) { Logger.LogException(ex); } }
public void Awake() { DeathEvent = new DeathEvent(); PickupEvent = new PickupEvent(); HPChangeEvent = new HPChangeEvent(); HPReduceEvent = new HPChangeEvent(); HPRecoverEvent = new HPChangeEvent(); ReviveEvent = new ReviveEvent(); DestroyEvent = new DestroyEvent(); MainPlayerAttack = new MainPlayerAttackEvent(); }
// Example public void OnEntityDestroy(DestroyEvent de) { Entity entity = de.Entity; Fougerite.Player attacker = (Fougerite.Player)de.Attacker; //Getting the entity ownername using PlayerDatabase + owner doesnt have to be online string ownername = PlayerDatabase.GetNameFromID(entity.OwnerID); attacker.Message(ownername + " is the owner of this structure"); }
public void DestroyOnPickUp() { if (entity.IsOwner) { BoltNetwork.Destroy(this.gameObject); } else { var evnt = DestroyEvent.Create(state.MyOwner, EntityTargets.Everyone); evnt.EntityDestroy = entity; evnt.Send(); } }
public async Task <Result <Event> > GetEvent(DestroyEvent request) { Maybe <Event> maybeEvent = await _eventRepository.FindById(request.Id); if (maybeEvent.HasNoValue) { return(Result.Failure <Event>("Event does not exist")); } Event @event = maybeEvent.Value; return(Result.Success(@event)); }
public virtual void Dead(OmniObject attacker) { stateTime = 0; stun = 10; rotSpeed = 900; if (!Respawnable) { DestroyEvent e = new DestroyEvent(OmniWorld.tick+10); e.objid = id; stateTime = 0; OmniEvents.AddEvent(e); } }
private void Update() { if (Time.time - startTime > time && time > 0) { if (TimeoutEvent != null) { TimeoutEvent.Invoke(this, parentWeapon); } Destroy(this.gameObject, 0.4f); if (DestroyEvent != null) { DestroyEvent.Invoke(this); } } }
public void DestroyPillier() { //Seed s = BoltNetwork.Instantiate(BoltPrefabs.Seed, this.seedDrop.position, Quaternion.identity).GetComponent<Seed>(); //s.Init(0, null, Quaternion.identity, false, myOwner, state.MyColor, this.currentDir); if (entity.IsOwner) { BoltNetwork.Destroy(this.gameObject); } else { var evnt = DestroyEvent.Create(state.MyOwner, EntityTargets.Everyone); evnt.EntityDestroy = entity; evnt.Send(); } this.myOwner.GetComponent <Guardian>().RemovePillier(this); }
void Update() { airTime += Time.deltaTime; if (airTime >= maxAirTime) { DestroyEvent?.Invoke(); Destroy(gameObject); } var newPos = myTransform.position; newPos.x += Time.deltaTime * projectileData.dir.x * projectileData.speed; newPos.y += Time.deltaTime * projectileData.dir.y * projectileData.speed; myTransform.position = newPos; }
public async Task When_The_Event_Does_Not_Exist_Should_Return_Failure() { var eventRepository = new Mock <IEventRepository>(); Maybe <Event> maybeEvent = null; eventRepository.Setup(it => it.FindById(It.IsAny <Guid>())).Returns(Task.FromResult(maybeEvent)); var destroyEvent = new DestroyEvent(Guid.NewGuid()); var handler = new DestroyEventHandler(eventRepository.Object); Result result = await handler.Handle(destroyEvent, CancellationToken.None); Assert.True(result.IsFailure); }
public async Task Should_Return_Success() { var eventRepository = new Mock <IEventRepository>(); Maybe <Event> maybeEvent = new Event(Guid.NewGuid(), "Christmas", new DateTime(year: 2020, month: 6, day: 25)); var destroyEvent = new DestroyEvent(Guid.NewGuid()); eventRepository.Setup(it => it.FindById(It.IsAny <Guid>())).Returns(Task.FromResult(maybeEvent)); var handler = new DestroyEventHandler(eventRepository.Object); Result result = await handler.Handle(destroyEvent, CancellationToken.None); Assert.True(result.IsSuccess); }
public async Task <Result <Event> > Handle(DestroyEvent request, CancellationToken cancellationToken) { Result <Event> eventResult = await GetEvent(request); if (eventResult.IsFailure) { return(Result.Failure <Event>(eventResult.Error)); } eventResult = await RemoveEvent(eventResult.Value); if (eventResult.IsFailure) { return(Result.Failure <Event>(eventResult.Error)); } return(Result.Success(eventResult.Value)); }
public async Task When_The_Event_Is_Not_Removed_Should_Return_Failure() { var eventRepository = new Mock <IEventRepository>(); Maybe <Event> maybeEvent = new Event(Guid.NewGuid(), "Christmas", new DateTime(year: 2020, month: 6, day: 25)); eventRepository.Setup(it => it.FindById(It.IsAny <Guid>())).Returns(Task.FromResult(maybeEvent)); eventRepository.Setup(it => it.Remove(It.IsAny <Event>())).Returns(Task.FromResult(Result.Failure("Something has gone wrong..."))); var destroyEvent = new DestroyEvent(Guid.NewGuid()); var handler = new DestroyEventHandler(eventRepository.Object); Result result = await handler.Handle(destroyEvent, CancellationToken.None); Assert.True(result.IsFailure); }
private void OnTriggerEnter2D(Collider2D other) { if (!projectileData.ownedByPlayer && other.gameObject.layer == enemyCollisionLayerMask) { return; } if (other.gameObject.layer == projectileLayerMask) { return; } if (other.gameObject.layer != playerLayerMask && other.gameObject.layer != defaultLayerMask) { DestroyEvent?.Invoke(); Destroy(gameObject); } }
protected override void OnDestroy() { allInstances.Remove(this); if (updateTimer != null) { updateTimer.Dispose(); updateTimer = null; } DestroyEvent?.Invoke(this); DestroyRenderTarget(); //!!!! //WinFormsAppWorld.renderTargetUserControls.Remove( this ); base.OnDestroy(); }
void AddEvent(Client client, Status status, string description, Type type) { Event eventToAdd; if (type == typeof(DestroyEvent)) { eventToAdd = new DestroyEvent(new Guid(), client, status, description); _dataRepository.AddEvent(eventToAdd); } else if (type == typeof(SellEvent)) { eventToAdd = new SellEvent(new Guid(), client, status, description); _dataRepository.AddEvent(eventToAdd); } else if (type == typeof(BuyEvent)) { eventToAdd = new BuyEvent(new Guid(), client, status, description); _dataRepository.AddEvent(eventToAdd); } }
void IEcsUpdateSystem.Update() { _snakeCollider = _world.GetComponent <ColliderComponent> (_snakeObjects.Entities[0], _colliderComponentId); SnakeComponent snakeComponent = _world.GetComponent <SnakeComponent> (_snakeObjects.Entities[0], _snakeComponentId); foreach (var entity in _collisionObjects.Entities) { var eCollider = _world.GetComponent <ColliderComponent> (entity, _colliderComponentId); if (eCollider.Collider.bounds.Intersects(_snakeCollider.Collider.bounds)) { snakeComponent.Length++; _world.PublishEvent <int> (snakeComponent.Length); var dData = new DestroyEvent(); dData.Index = entity; _world.PublishEvent <DestroyEvent> (dData); var sData = new SpawnEvent(); sData.Length = snakeComponent.Length; _world.PublishEvent <SpawnEvent> (sData); } } }
private void OnTriggerEnter2D(Collider2D other) { if (other.TryGetComponent(out Bullet bullet)) { Destroy(gameObject); Destroy(bullet.gameObject); Instantiate(destructionEffectPrefab, transform.position, transform.rotation); if (DestroyEvent != null) { DestroyEvent.Invoke(); } if (smallerAsteroid != null) { for (int i = 0; i < amountToSpawn; i++) { Instantiate(smallerAsteroid, transform.position, Quaternion.identity); } } } }
public async Task <IActionResult> Destroy(Guid id) { var destroyEvent = new DestroyEvent(id); Result <Event> result = await _mediator.Send(destroyEvent); if (result.IsFailure) { TempData["Failure"] = result.Error; return(RedirectToAction("Index", "Event")); } TempData["Success"] = "The countdown for the event has been stopped"; _uow.Commit(); string userId = _userManager.GetUserId(User); await _eventHub.Clients.User(userId).Stop(result.Value); return(RedirectToAction("Index", "Event")); }
private void OnCollisionEnter(Collision collision) { var go = collision.gameObject; var hurtable = go.GetComponent <Hurtable>(); if (hurtable != null) { if (parentWeapon == null) { Debug.LogWarning("Parent weapon of projectile " + gameObject.name + " is null"); } hurtable.Damaged(damage, (parentWeapon != null?parentWeapon.parent:null), parentWeapon); Hitted(go); } if (DestroyEvent != null) { DestroyEvent.Invoke(this); } if (destroyOnHit) { Destroy(this.gameObject, 0.1f); } }
public void OnEntityDestroyed(DestroyEvent evt) { this.Invoke("On_EntityDestroyed", new object[] { evt }); }
private void OnDestroy() { DestroyEvent.Invoke(); }
void OnPlayerDisconnected(NetworkPlayer player) { OmniSaveManager.Save(connectedClients[player]); Debug.Log("Player disconnected"); DestroyEvent e = new DestroyEvent(OmniWorld.tick); e.objid = connectedClients[player].id; OmniEvents.AddEvent(e); connectedClients.Remove(player); NetworkView[] views = GetComponents<NetworkView>(); for (int i = 0; i < views.Length; i++) { if (views[i].owner == player) GameObject.Destroy(views[i]); } }
public override void OmniUpdate(float delta) { if (!Network.isClient) { if (projTimer >= 30) { DestroyEvent e = new DestroyEvent(OmniWorld.tick); e.objid = id; return; } } if (isProjectile) { animType = OmniAnimation.Type.Skeleton; projTimer += delta; } else { animType = item.animList[0].animationType; } if (spawned) { Move(delta); /* if ((movementMask &( 1 << MovementFlags.Mounted)) != 0) { if (mountedTo.updateTick == OmniWorld.tick) { bounds.x = mountedTo.bounds.x; bounds.y = mountedTo.bounds.y; lastPos.x = mountedTo.lastPos.x; lastPos.y = mountedTo.lastPos.y; updateMask |= 1 << ObjectNetworkUpdate.Position; } } */ if (lastPos.x != bounds.x || lastPos.y != bounds.y) updateMask |= 1 << ObjectNetworkUpdate.Position; lerpFrom.x = lerpTo.x; lerpFrom.y = lerpTo.y; lerpTo.x = bounds.x; lerpTo.y = bounds.y; lerpCounter = 0; if (isProjectile) if (!grounded) rotation = (Mathf.Atan2(vel.y, vel.x) * Mathf.Rad2Deg) + item.animList[0].RotationOffset - 90; } base.OmniUpdate(delta); }
public void RegisterDestroyEvent(DestroyEvent e) { m_DestroyEvents += e; }