Esempio n. 1
0
    //----------------------------------------------------------------------------------------------------------------
    // modeSelect:  set menu-pass, e.g. login vs setup

    void modeSelect()
    {
        //		Debug.Log("modeSelect!");
        switch (menuPass)
        {
        case MenuPass.Connection:
            Server.SetActive(true);
            Login.SetActive(true);
            User.SetActive(true);
            Password.SetActive(true);
            Session.SetActive(false);
            Player.SetActive(false);
            Deploy.SetActive(false);
            replayControl.SetActive(false);
            break;

        case MenuPass.Session:
            Server.SetActive(false);
            Login.SetActive(false);
            User.SetActive(false);
            Password.SetActive(false);
            Session.SetActive(true);
            Player.SetActive(true);
            Deploy.SetActive(!ctunity.observerMode() && !ctunity.replayActive);
            replayControl.SetActive(ctunity.observerMode());
            break;

        case MenuPass.PlayerSelect:                                 // not used
            break;
        }
    }