//---------------------------------------------------------------------------------------------------------------- // modeSelect: set menu-pass, e.g. login vs setup void modeSelect() { // Debug.Log("modeSelect!"); switch (menuPass) { case MenuPass.Connection: Server.SetActive(true); Login.SetActive(true); User.SetActive(true); Password.SetActive(true); Session.SetActive(false); Player.SetActive(false); Deploy.SetActive(false); replayControl.SetActive(false); break; case MenuPass.Session: Server.SetActive(false); Login.SetActive(false); User.SetActive(false); Password.SetActive(false); Session.SetActive(true); Player.SetActive(true); Deploy.SetActive(!ctunity.observerMode() && !ctunity.replayActive); replayControl.SetActive(ctunity.observerMode()); break; case MenuPass.PlayerSelect: // not used break; } }