public void ReturnToMap() { DemonicInfluence.Tick(); this.gameObject.SetActive(true); WindowManager.ClearOverlays(); Deck.instance.Reset(); AnimationQueue.Clear(); SceneHelper.Close(SceneHelper.BATTLEFIELD); SceneHelper.Close(SceneHelper.CHEST); CardWindow.instance.PopulateFullDeck(); this.ExploreFrom(this.currentNode); if (this.IsFinalRoom()) { this.GotoNextDepth(); } this.RenderMap(); }
public override void Heal(float _amount) { float amount = DemonicInfluence.Damned(_amount); base.Heal(amount); }