Esempio n. 1
0
        private void PostErrorAndResolveInFaliuresProcessingEvent(Level level1)
        {
            //m_revitApp.FailuresProcessing += new EventHandler<Autodesk.Revit.DB.Events.FailuresProcessingEventArgs>(FailuresProcessing);
            Transaction transaction = new Transaction(m_doc, "Error_FailuresProcessingEvent");

            transaction.Start();

            Line line = Line.CreateBound(new XYZ(0, 10, 0), new XYZ(20, 10, 0));
            Wall wall = Wall.Create(m_doc, line, level1.Id, false);

            m_doc.Regenerate();

            FailureMessage    fm = new FailureMessage(m_idError);
            FailureResolution fr = DeleteElements.Create(m_doc, wall.Id);

            fm.AddResolution(FailureResolutionType.DeleteElements, fr);
            m_doc.PostFailure(fm);
            transaction.Commit();
        }
Esempio n. 2
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        private void PostErrorAndResolveInFailuresProcessor(Level level1)
        {
            FailuresProcessor processor = new FailuresProcessor();

            Application.RegisterFailuresProcessor(processor);
            Transaction transaction = new Transaction(m_doc, "Error_FailuresProcessor");

            transaction.Start();

            Line line = Line.CreateBound(new XYZ(0, 20, 0), new XYZ(20, 20, 0));
            Wall wall = Wall.Create(m_doc, line, level1.Id, false);

            m_doc.Regenerate();

            FailureMessage    fm = new FailureMessage(m_idError);
            FailureResolution fr = DeleteElements.Create(m_doc, wall.Id);

            fm.AddResolution(FailureResolutionType.DeleteElements, fr);
            m_doc.PostFailure(fm);
            transaction.Commit();
        }
Esempio n. 3
0
        /// <summary>
        /// Implement this method as an external command for Revit.
        /// </summary>
        /// <param name="commandData">An object that is passed to the external application
        /// which contains data related to the command,
        /// such as the application object and active view.</param>
        /// <param name="message">A message that can be set by the external application
        /// which will be displayed if a failure or cancellation is returned by
        /// the external command.</param>
        /// <param name="elements">A set of elements to which the external application
        /// can add elements that are to be highlighted in case of failure or cancellation.</param>
        /// <returns>Return the status of the external command.
        /// A result of Succeeded means that the API external method functioned as expected.
        /// Cancelled can be used to signify that the user cancelled the external operation
        /// at some point. Failure should be returned if the application is unable to proceed with
        /// the operation.</returns>
        public Autodesk.Revit.UI.Result Execute(ExternalCommandData commandData,
                                                ref string message, Autodesk.Revit.DB.ElementSet elements)
        {
            m_revitApp = commandData.Application.Application;
            m_doc      = commandData.Application.ActiveUIDocument.Document;

            Level level1 = GetLevel();

            if (level1 == null)
            {
                throw new Exception("[ERROR] Failed to get level 1");
            }

            try
            {
                //
                // Post a warning and resolve it in FailurePreproccessor
                try
                {
                    Transaction            transaction   = new Transaction(m_doc, "Warning_FailurePreproccessor");
                    FailureHandlingOptions options       = transaction.GetFailureHandlingOptions();
                    FailurePreproccessor   preproccessor = new FailurePreproccessor();
                    options.SetFailuresPreprocessor(preproccessor);
                    transaction.SetFailureHandlingOptions(options);
                    transaction.Start();
                    FailureMessage fm = new FailureMessage(m_idWarning);
                    m_doc.PostFailure(fm);
                    transaction.Commit();
                }
                catch (System.Exception)
                {
                    message = "Failed to commit transaction Warning_FailurePreproccessor";
                    return(Result.Failed);
                }

                //
                // Dismiss the overlapped wall warning in FailurePreproccessor
                try
                {
                    Transaction            transaction   = new Transaction(m_doc, "Warning_FailurePreproccessor_OverlappedWall");
                    FailureHandlingOptions options       = transaction.GetFailureHandlingOptions();
                    FailurePreproccessor   preproccessor = new FailurePreproccessor();
                    options.SetFailuresPreprocessor(preproccessor);
                    transaction.SetFailureHandlingOptions(options);
                    transaction.Start();

                    Line line  = Line.CreateBound(new XYZ(-10, 0, 0), new XYZ(-20, 0, 0));
                    Wall wall1 = Wall.Create(m_doc, line, level1.Id, false);
                    Wall wall2 = Wall.Create(m_doc, line, level1.Id, false);
                    m_doc.Regenerate();

                    transaction.Commit();
                }
                catch (System.Exception)
                {
                    message = "Failed to commit transaction Warning_FailurePreproccessor_OverlappedWall";
                    return(Result.Failed);
                }

                //
                // Post an error and resolve it in FailuresProcessingEvent
                try
                {
                    m_revitApp.FailuresProcessing += new EventHandler <Autodesk.Revit.DB.Events.FailuresProcessingEventArgs>(FailuresProcessing);
                    Transaction transaction = new Transaction(m_doc, "Error_FailuresProcessingEvent");
                    transaction.Start();

                    Line line = Line.CreateBound(new XYZ(0, 10, 0), new XYZ(20, 10, 0));
                    Wall wall = Wall.Create(m_doc, line, level1.Id, false);
                    m_doc.Regenerate();

                    FailureMessage    fm = new FailureMessage(m_idError);
                    FailureResolution fr = DeleteElements.Create(m_doc, wall.Id);
                    fm.AddResolution(FailureResolutionType.DeleteElements, fr);
                    m_doc.PostFailure(fm);
                    transaction.Commit();
                }
                catch (System.Exception)
                {
                    message = "Failed to commit transaction Error_FailuresProcessingEvent";
                    return(Result.Failed);
                }

                //
                // Post an error and resolve it in FailuresProcessor
                try
                {
                    FailuresProcessor processor = new FailuresProcessor();
                    Application.RegisterFailuresProcessor(processor);
                    Transaction transaction = new Transaction(m_doc, "Error_FailuresProcessor");
                    transaction.Start();

                    Line line = Line.CreateBound(new XYZ(0, 20, 0), new XYZ(20, 20, 0));
                    Wall wall = Wall.Create(m_doc, line, level1.Id, false);
                    m_doc.Regenerate();

                    FailureMessage    fm = new FailureMessage(m_idError);
                    FailureResolution fr = DeleteElements.Create(m_doc, wall.Id);
                    fm.AddResolution(FailureResolutionType.DeleteElements, fr);
                    m_doc.PostFailure(fm);
                    transaction.Commit();
                }
                catch (System.Exception)
                {
                    message = "Failed to commit transaction Error_FailuresProcessor";
                    return(Result.Failed);
                }
            }
            catch (Exception ex)
            {
                message = ex.Message;
                return(Result.Failed);
            }

            return(Result.Succeeded);
        }
Esempio n. 4
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        private void ChangeButtonColors()
        {
            //powrót wszystkich przycisków do default
            AddVertex.ClearValue(BackgroundProperty);
            AddEdge.ClearValue(BackgroundProperty);
            DeleteElements.ClearValue(BackgroundProperty);
            MoveElements.ClearValue(BackgroundProperty);

            //zmiana koloru odpowiedniego przycisku oraz typu kursora nad poszczególnymi obiektami
            if (vertexFlag)
            {
                AddVertex.Background = Brushes.LightGreen;
                DrawSpace.Cursor     = Cursors.Pen;
                foreach (var item in graph.Edges)
                {
                    item.Cursor = Cursors.Arrow;
                }
                foreach (var item in graph.Vertices)
                {
                    item.Cursor = Cursors.Arrow;
                }
            }
            if (edgeFlag)
            {
                AddEdge.Background = Brushes.LightGreen;
                DrawSpace.Cursor   = Cursors.Arrow;
                foreach (var item in graph.Edges)
                {
                    item.Cursor = Cursors.Arrow;
                }
                foreach (var item in graph.Vertices)
                {
                    item.Cursor = Cursors.Hand;
                }
            }
            if (deleteFlag)
            {
                DeleteElements.Background = Brushes.LightGreen;
                DrawSpace.Cursor          = Cursors.Arrow;
                foreach (var item in graph.Edges)
                {
                    item.Cursor = Cursors.No;
                }
                foreach (var item in graph.Vertices)
                {
                    item.Cursor = Cursors.No;
                }
            }
            if (moveFlag)
            {
                MoveElements.Background = Brushes.LightGreen;
                DrawSpace.Cursor        = Cursors.Arrow;
                foreach (var item in graph.Edges)
                {
                    item.Cursor = Cursors.Arrow;
                }
                foreach (var item in graph.Vertices)
                {
                    item.Cursor = Cursors.SizeAll;
                }
            }
        }