Esempio n. 1
0
        private void ProcessConnectRsAck(StandardConnectRsAckPacket packet)
        {
            TcpConnectionHolder conn = null;

            try
            {
                conn = _tcpConnections.GetRemoteConnection(packet.ConnectionId);
                try
                {
                    conn.Connection.Open();
                    conn.StopTimerToOpen();
                }
                catch (Exception e)
                {
                    Logger.Error("Error starting connection [" + conn.Connection.ConnectionId + "] : " + e.Message);
                    if (conn != null)
                    {
                        conn.Connection.Close();
                    }
                }
            }
            catch (ConnectionException e)
            {
                Logger.Error("Dropping connect rs ack packet [" + packet + "], failed to get a connection : " + e.Message);
            }
        }
Esempio n. 2
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 private void ProcessDataPacket(StandardTcpDataPacket packet)
 {
     try
     {
         TcpConnectionHolder conn = _tcpConnections.GetRemoteConnection(packet.ConnectionId);
         // If the connect response ack packet was lost, its possible that this connection is not open, we need to open it now
         if (!conn.Connection.Established)
         {
             Logger.Debug("Outgoing Connection [" + conn.Connection.ConnectionId + "] received data, means our connect rs ack was lost, auto opening");
             conn.Connection.Open();
         }
         // Lock receiving while we process this packet (we will still be able to send)
         // Now TcpConnection doesn't have to be threadsafe, but each connection
         // can process data independently at full speed.
         lock (conn.ReceiveLock)
         {
             // now process the dataPacket;
             conn.Connection.ProcessDataPacket(packet);
         }
     }
     catch (ConnectionException e)
     {
         Logger.Error("Dropping data packet [" + packet + "], failed to get a connection : " + e.Message);
     }
 }
Esempio n. 3
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 internal TcpConnectionHolder[] GetActiveConnectionList()
 {
     lock (_connectionLock)
     {
         TcpConnectionHolder[] list = new TcpConnectionHolder[_localOpenConnectionList.Count];
         _localOpenConnectionList.Values.CopyTo(list, 0);
         return(list);
     }
 }
Esempio n. 4
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 private void ProcessDisconnectPacket(StandardDisconnectPacket packet)
 {
     // immediately acknowlege that we got it (with remote connection id as the connection id)
     SendData(new StandardDisconnectAckPacket(packet.ConnectionId));
     // if we are not disconnecting, start the process.
     try
     {
         // do we have it in our list?
         TcpConnectionHolder connectionHolder = _tcpConnections.GetRemoteConnection(packet.ConnectionId);
         // this method will send the disconnectRs packet
         connectionHolder.Connection.ProcessDisconnect(packet);
     }
     catch (Exception e)
     {
         Logger.Error("Failed to close connection [remote id = " + packet.ConnectionId + "] : " + e.Message);
     }
 }
Esempio n. 5
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        internal TcpConnectionHolder Remove(byte localConnectionId)
        {
            TcpConnectionHolder holder = null;

            lock (_connectionLock)
            {
                if (_localOpenConnectionList.TryGetValue(localConnectionId, out holder))
                {
                    _localOpenConnectionList.Remove(localConnectionId);
                    if (_remoteLocalIdMap.ContainsKey(holder.Connection.RemoteConnectionId))
                    {
                        _remoteLocalIdMap.Remove(holder.Connection.RemoteConnectionId);
                    }
                    Logger.Debug("Removed connection " + localConnectionId + " to from lists.");
                }
            }
            return(holder);
        }
Esempio n. 6
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 private void ProcessAckPacket(StandardAckPacket packet)
 {
     try
     {
         TcpConnectionHolder conn = _tcpConnections.GetRemoteConnection(packet.ConnectionId);
         // Lock sending while we process this packet (we will still be able to receive)
         // Now TcpConnection doesn't have to be threadsafe, but each connection
         // can process acks independently at full speed.
         lock (conn.SendLock)
         {
             // now process the ackPacket;
             conn.Connection.ProcessAck(packet);
         }
     }
     catch (ConnectionException e)
     {
         Logger.Error("Dropping ack packet [" + packet + "], failed to get a connection : " + e.Message);
     }
 }
Esempio n. 7
0
 internal TcpConnectionHolder[] GetActiveConnectionList()
 {
     lock (_connectionLock)
     {
         TcpConnectionHolder[] list = new TcpConnectionHolder[_localOpenConnectionList.Count];
         _localOpenConnectionList.Values.CopyTo(list, 0);
         return list;
     }
 }
Esempio n. 8
0
        private void ProcessNamedConnectionRequest(StandardNamedConnectRqPacket packet)
        {
            StandardNamedConnectRsPacket response = new StandardNamedConnectRsPacket
            {
                ConnectionId = packet.ConnectionId
            };

            // By default the conn id going back is the conn id of the request
            // this will change if the connection is a success, then it will be our conn id.
            lock (_receiveConnectLock)
            {
                // If this connection exists
                if (_tcpConnections.IsRemoteConnection(packet.ConnectionId))
                {
                    Logger.Debug("Request for connection id [" + packet.ConnectionId + "] already established, resending response");
                    TcpConnectionHolder tcpConnectionHolder = _tcpConnections.GetRemoteConnection(packet.ConnectionId);
                    response.RemoteConnectionId = tcpConnectionHolder.Connection.ConnectionId;
                    response.ProtocolId         = tcpConnectionHolder.Connection.ProtocolId;
                    response.Sequence           = tcpConnectionHolder.Connection.NextSeqToSend;
                    // we can respond that we are already established here
                    response.Success = true;
                }
                else
                {
                    lock (_listeningNamedTCPEndPoints)
                    {
                        if (_listeningNamedTCPEndPoints.ContainsKey(packet.ConnectionName))
                        {
                            byte localConnectionId = GetNextConnectionId();
                            Logger.Debug("Found a listener for " + packet.ConnectionName + " connecting local conn [" + localConnectionId + "] to remote conn [" + packet.ConnectionId + "]");
                            byte agreedProtocolId = packet.ProtocolId;
                            if (packet.ProtocolId > MaxSupportedProtocolId)
                            {
                                Logger.Debug("They wanted protocol " + packet.ProtocolId + ", but I only support up to " + MaxSupportedProtocolId + ", so I propose it.");
                                agreedProtocolId = MaxSupportedProtocolId;
                            }
                            Logger.Debug("I have agreed to protocol " + agreedProtocolId);

                            response.ProtocolId = agreedProtocolId;
                            response.Sequence   = (ushort)(_rand.Next(ushort.MaxValue));
                            ITcpTransportLayer connection = null;
                            switch (agreedProtocolId)
                            {
                            case (2):
                            {
                                connection = new TcpTransportLayerSlidingWindow(this, localConnectionId, packet.ConnectionId, response.Sequence, packet.Sequence);
                                break;
                            }

                            default:
                            {
                                Logger.Error("Failed to agree on a tcp protocol, I don't support " + agreedProtocolId);
                                break;
                            }
                            }
                            if (connection != null)
                            {
                                // only add the connection if
                                response.Success =
                                    _listeningNamedTCPEndPoints[packet.ConnectionName].ConnectCallback(connection.Socket);
                                if (response.Success)
                                {
                                    // set it up to tie up loose ends when the connection dies
                                    connection.ConnectionClose += ConnectionOnConnectionClose;
                                    _tcpConnections.Add(connection);
                                    response.RemoteConnectionId = localConnectionId;
                                }
                            }
                            else
                            {
                                response.Success = false;
                            }
                        }
                        else
                        {
                            Logger.Warn("No listener for " + packet.ConnectionName);
                            response.Success = false;
                        }
                    }
                }
            }
            Logger.Debug("Sending connection response : " + response);
            SendData(response);
            if (response.Success)
            {
                // This sends a positive response, we would like to get an Ack of this connection response
                // which will open this connection, but should that ack not arrive, let set a timer to automatically
                // open this connection after 10 seconds
                // we know that the sender will retry the connection should it not receive our response.
                _tcpConnections.GetLocalOpenConnection(response.RemoteConnectionId).StartTimerToOpen();
            }
        }