Esempio n. 1
0
 public OnLevel(int[] abiSeq)
 {
     if (!DelayHandler.Loaded)
     {
         DelayHandler.Load();
     }
     Globals.Objects.Logger.WriteLog("Create OnLevel Menu");
     Globals.Objects.GeassLibMenu.AddSubMenu(GetMenu());
     _onLevel = new Events.OnLevel(abiSeq);
 }
Esempio n. 2
0
        public Trinket()
        {
            if (!DelayHandler.Loaded)
            {
                DelayHandler.Load();
            }

            Globals.Objects.Logger.WriteLog("Create Trinket Menu");
            Globals.Objects.GeassLibMenu.AddSubMenu(GetMenu());
            _trinket = new Events.Trinket();
        }
Esempio n. 3
0
        public static void LoadAssembly()
        {
            //load delays
            DelayHandler.Load();


            //Initilize Menus
            var champMenu     = new Menus.ChampionMenu();
            var orbwalkerMenu = new Menus.OrbwalkerMenu();
            var antiMenu      = new Menus.AutoMenu();

            //Load Data
            Champion.Player = ObjectManager.Player;
            //Load Menus into SMenu
            antiMenu.Load();
            champMenu.Load();
            orbwalkerMenu.Load();

            _loader = new GeassLib.Loader($"{Champion.Player.ChampionName}", true, true, Data.Level.AbilitySequence, true, true);

            //Add SMenu to main menu
            SMenu.AddToMainMenu();
        }