public OnLevel(int[] abiSeq) { if (!DelayHandler.Loaded) { DelayHandler.Load(); } Globals.Objects.Logger.WriteLog("Create OnLevel Menu"); Globals.Objects.GeassLibMenu.AddSubMenu(GetMenu()); _onLevel = new Events.OnLevel(abiSeq); }
public Trinket() { if (!DelayHandler.Loaded) { DelayHandler.Load(); } Globals.Objects.Logger.WriteLog("Create Trinket Menu"); Globals.Objects.GeassLibMenu.AddSubMenu(GetMenu()); _trinket = new Events.Trinket(); }
public static void LoadAssembly() { //load delays DelayHandler.Load(); //Initilize Menus var champMenu = new Menus.ChampionMenu(); var orbwalkerMenu = new Menus.OrbwalkerMenu(); var antiMenu = new Menus.AutoMenu(); //Load Data Champion.Player = ObjectManager.Player; //Load Menus into SMenu antiMenu.Load(); champMenu.Load(); orbwalkerMenu.Load(); _loader = new GeassLib.Loader($"{Champion.Player.ChampionName}", true, true, Data.Level.AbilitySequence, true, true); //Add SMenu to main menu SMenu.AddToMainMenu(); }