Esempio n. 1
0
    private void ItemsTweenScaleFadeIn()
    {
        ceilIndex++;

        Transform curChild = gridTran.GetChild(ceilIndex);
        UIWidget  wdgt     = curChild.gameObject.GetComponent <UIWidget>();

        curChild.gameObject.SetActive(true);

        if (wdgt != null)
        {
            wdgt.alpha = 0.001f;
            wdgt.transform.localScale = new Vector3(1f, 0.0f, 1f);
            TweenAlpha ta = TweenAlpha.Begin(curChild.gameObject, this.tweenDuration, 1f);
            TweenScale ts = TweenScale.Begin(curChild.gameObject, this.tweenDuration, new Vector3(1, 1, 1));
        }

        if (ceilIndex < gridTran.childCount - 1)
        {
            StartCoroutine(DelayCallFun.DoDelay(() =>
            {
                ItemsTweenScaleFadeIn();
            }, this.ceilTweenInterval));
        }
    }
Esempio n. 2
0
 private void ItemsTweenStep2()
 {
     for (int idx = 0; idx < ceilIndex + 1; idx++)
     {
         Transform     oneChild = gridTran.GetChild(idx);
         TweenPosition tp2      = TweenPosition.Begin(oneChild.gameObject, this.tweenDuration, new Vector3(oneChild.localPosition.x + gridTran.gameObject.GetComponent <UIGrid>().cellWidth, oneChild.localPosition.y, oneChild.localPosition.z));
     }
     StartCoroutine(DelayCallFun.DoDelay(() => { ItemsTweenStep1(); }, this.tweenDuration));
 }
Esempio n. 3
0
 private void ItemsRowMove()
 {
     for (int idx = 0; idx < childIndex + 1; idx++)
     {
         Transform     oneChild = gridTran.GetChild(idx);
         TweenPosition tp2      = TweenPosition.Begin(oneChild.gameObject, 0.2f, new Vector3(oneChild.localPosition.x + gridTran.gameObject.GetComponent <UIGrid>().cellWidth, oneChild.localPosition.y, oneChild.localPosition.z));
     }
     StartCoroutine(DelayCallFun.DoDelay(() => { ItemsMove(); }, 0.2f));
 }
Esempio n. 4
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    private void ItemsMove()
    {
        childIndex++;

        Transform curChild = gridTran.GetChild(childIndex);

        curChild.gameObject.SetActive(true);
        TweenPosition tp1 = TweenPosition.Begin(curChild.gameObject, 0.2f, firstPos);

        if (childIndex < gridTran.childCount - 1)
        {
            StartCoroutine(DelayCallFun.DoDelay(() => { ItemsRowMove(); }, 0.2f));
        }
    }
Esempio n. 5
0
    private void ItemsTweenStep1()
    {
        ceilIndex++;

        Transform curChild = gridTran.GetChild(ceilIndex);

        curChild.gameObject.SetActive(true);
        UIWidget wdgt = curChild.gameObject.GetComponent <UIWidget>();

        if (wdgt != null)
        {
            Vector3 tempScale = wdgt.transform.localScale;
            wdgt.transform.localScale = Vector3.zero;
            TweenScale ta = TweenScale.Begin(curChild.gameObject, this.tweenDuration, tempScale);
        }

        if (ceilIndex < gridTran.childCount - 1)
        {
            StartCoroutine(DelayCallFun.DoDelay(() =>
            {
                ItemsTweenStep1();
            }, this.ceilTweenInterval));
        }
    }