Esempio n. 1
0
    /// <summary>
    /// Update is called every frame, if the MonoBehaviour is enabled.
    /// </summary>
    void Update()
    {
        switch (GetComponent <PlayerMoveTopMouse>().side)
        {
        case PlayerMoveTopMouse.LOOKINGFOR.DOWN:
            cortaGrama.transform.localPosition = Vector2.down;
            break;

        case PlayerMoveTopMouse.LOOKINGFOR.UP:
            cortaGrama.transform.localPosition = Vector2.up;
            break;

        case PlayerMoveTopMouse.LOOKINGFOR.LEFT:
            cortaGrama.transform.localPosition = Vector2.left;
            break;

        case PlayerMoveTopMouse.LOOKINGFOR.RIGHT:
            cortaGrama.transform.localPosition = Vector2.right;
            break;
        }

        if (cortaGrama.GetComponent <CortaGrama>().counter <= 0)
        {
            PressAnyToNext.LoadLevel("MiniGame3");
        }
    }
Esempio n. 2
0
 // Update is called once per frame
 /// <summary>
 /// Update is called every frame, if the MonoBehaviour is enabled.
 /// </summary>
 void Update()
 {
     timerUntilLoad -= Time.deltaTime;
     if (timerUntilLoad <= 0 && Input.anyKeyDown)
     {
         PressAnyToNext.LoadLevel(sceneName);
     }
 }
Esempio n. 3
0
 /// <summary>
 /// Load next Level
 /// </summary>
 /// <param name="levelName">Level name</param>
 void LoadLevel(string levelName)
 {
     PressAnyToNext.LoadLevel(levelName);
 }