/// <summary> /// Update is called every frame, if the MonoBehaviour is enabled. /// </summary> void Update() { switch (GetComponent <PlayerMoveTopMouse>().side) { case PlayerMoveTopMouse.LOOKINGFOR.DOWN: cortaGrama.transform.localPosition = Vector2.down; break; case PlayerMoveTopMouse.LOOKINGFOR.UP: cortaGrama.transform.localPosition = Vector2.up; break; case PlayerMoveTopMouse.LOOKINGFOR.LEFT: cortaGrama.transform.localPosition = Vector2.left; break; case PlayerMoveTopMouse.LOOKINGFOR.RIGHT: cortaGrama.transform.localPosition = Vector2.right; break; } if (cortaGrama.GetComponent <CortaGrama>().counter <= 0) { PressAnyToNext.LoadLevel("MiniGame3"); } }
// Update is called once per frame /// <summary> /// Update is called every frame, if the MonoBehaviour is enabled. /// </summary> void Update() { timerUntilLoad -= Time.deltaTime; if (timerUntilLoad <= 0 && Input.anyKeyDown) { PressAnyToNext.LoadLevel(sceneName); } }
/// <summary> /// Load next Level /// </summary> /// <param name="levelName">Level name</param> void LoadLevel(string levelName) { PressAnyToNext.LoadLevel(levelName); }