Esempio n. 1
0
        public async Task <string> GiveCard(string roundPlayerId)
        {
            try
            {
                var roundPlayer = await _roundPlayerService.RetrieveRoundPlayer(roundPlayerId);

                var round = await _roundService.RetrieveRound(roundPlayer.RoundId);

                var deck = new DeckLogic(JsonConvert.DeserializeObject <List <CardLogic> >(round.Deck));


                if (roundPlayer.Cards == String.Empty)
                {
                    roundPlayer.Cards = "[]";
                }

                var card = deck.Draw();
                var hand = JsonConvert.DeserializeObject <List <CardLogic> >(roundPlayer.Cards);
                hand.Add(card);
                roundPlayer.Cards = DeckLogic.Stringify(hand);
                round.Deck        = deck.Stringify();

                await _roundPlayerService.UpdateRoundPlayer(roundPlayer);

                await _roundService.UpdateRound(round);

                return(card.ToString());
            }
            catch (Exception ex)
            {
                Logger.WriteLogToFile(ex.Message, "GameLogicService", "GiveCard");
                return(null);
            }
        }
 public MainWindow(DeckLogic deckLogic, IFlightConnector flightConnector, ILogger <MainWindow> logger)
 {
     InitializeComponent();
     this.deckLogic       = deckLogic;
     this.flightConnector = flightConnector;
     this.logger          = logger;
 }
 public MainWindow(DeckLogic deckLogic, IFlightConnector flightConnector, IEventRegistrar eventRegistrar, ILogger <MainWindow> logger, ThrottlingLogic throttlingLogic)
 {
     InitializeComponent();
     this.deckLogic       = deckLogic;
     this.flightConnector = flightConnector;
     this.eventRegistrar  = eventRegistrar;
     this.logger          = logger;
     this.throttlingLogic = throttlingLogic;
 }
Esempio n. 4
0
        static void Main(string[] args)
        {
            Console.WriteLine("Begin!");

            BlackJackContext context = new BlackJackContext();
            //OptCompanyDbContext _context = new OptCompanyDbContext();
            //_context.Products.Add(new Product()
            //{
            //    Price = 5,
            //    Delivery = true,
            //    Description = "some prduct"

            //});
            //_context.SaveChanges();

            //context.Rounds.Load();
            //var queryRounds = from round in context.Rounds.Local
            //                  select round;
            //var someRound = queryRounds.First();

            //context.Players.Load();
            //var queryPlayers = from player in context.Players.Local
            //                   select player;
            //var somePlayer = queryPlayers.First();
            var deck = new DeckLogic();

            Console.WriteLine(deck.Stringify());

            //var Players = new Player[]
            //{
            //    new Player
            //    {
            //        Id = Guid.NewGuid(),
            //        Name = "Dealer",
            //        IsBot = true
            //    },
            //    new Player
            //    {
            //        Id = Guid.NewGuid(),
            //        Name = "Player",
            //        IsBot = true
            //    }
            //};

            //var Game = new Game
            //{
            //    Id = Guid.NewGuid(),
            //    Players = Players,
            //    Start = DateTime.Now,
            //    End = DateTime.Now.AddMinutes(5)
            //};

            //var Rounds = new Round[]
            //{
            //    new Round
            //    {
            //        Id = Guid.NewGuid(),
            //        Game = Game,
            //        Deck = (new DeckLogic()).Stringify()
            //    },
            //    new Round
            //    {
            //        Id = Guid.NewGuid(),
            //        Game = Game,
            //        Deck =  (new DeckLogic()).Stringify()
            //    }
            //};
            //var RoundPlayers = new RoundPlayer[]
            //{
            //    new RoundPlayer
            //    {
            //        Id = Guid.NewGuid(),
            //        Round = Rounds[0],
            //        Player = Players[0],
            //        Cards = "TEN of CLUBS, FIVE of HEARTS"
            //    },
            //    new RoundPlayer
            //    {
            //        Id = Guid.NewGuid(),
            //        Round = Rounds[0],
            //        Player = Players[0],
            //        Cards = "EIGHT of PIKE, TEN of HEARTS"
            //    },
            //    new RoundPlayer
            //    {
            //        Id = Guid.NewGuid(),
            //        Round = Rounds[1],
            //        Player = Players[1],
            //        Cards = "TEN of PIKE, ACE of DIAMONDS"
            //    },
            //    new RoundPlayer
            //    {
            //        Id = Guid.NewGuid(),
            //        Round = Rounds[1],
            //        Player = Players[1],
            //        Cards = "FIVE of DIAMONDS, ACE of CLUBS"
            //    }
            //};

            //context.RoundPlayers.AddRange(RoundPlayers);

            //context.SaveChanges();

            //Console.WriteLine("Saved!");



            //var query = from roundPlayer in context.RoundPlayers
            //            select roundPlayer;

            //Console.WriteLine("Query result: " + query.Count());
            //foreach (var roundPlayer in query)
            //{
            //    Console.WriteLine("Id: " + roundPlayer.Id + " RoundId: " + roundPlayer.RoundId + " PlayerId: " + roundPlayer.PlayerId + "Cards: " + roundPlayer.Cards);
            //}
            //Console.WriteLine("Done!");


            /**/

            //var gameLogic = new GameLogic();
            //Console.WriteLine("Enter your name");
            //var name = Console.ReadLine();
            //Console.WriteLine("Enter number of players(from 2 up to 5)");

            //var tmpString = Console.ReadLine();
            //int numberOfPlayers = 2;
            //if (Int32.TryParse(tmpString, out numberOfPlayers))
            //{
            //    gameLogic.StartNewGame(name, numberOfPlayers);
            //}
            //else
            //{
            //    Console.WriteLine("Does not compute!");
            //}
        }