private void MapsOpen(int AreaNo, int OpenNum) { for (int i = 1; i < OpenNum + 1; i++) { Debug_Mod.OpenMapArea(AreaNo, i); } }
private IEnumerator DeckTeaTime(DeckModel deckModel) { yield return(StartCoroutine(WaitForCount("Next (ง \u02d8ω\u02d8 )ว", 5))); new Debug_Mod(); Debug_Mod.DeckRefresh(deckModel.Id); }
public void DBG_damage() { if (this._debug_shipping) { return; } this._debug_shipping = true; UserInfoModel userInfo = this.rep.now_clsRepair().UserInfo; List <ShipModel> all_ships = userInfo.__GetShipList__(); List <ShipModel> list = this.rep.now_clsRepair().GetAreaShips(this.rep.NowArea(), all_ships); if (this.rep.NowArea() == 1) { list.AddRange(this.rep.now_clsRepair().GetDepotShips(all_ships)); } list = DeckUtil.GetSortedList(list, SortKey.DAMAGE); using (List <ShipModel> .Enumerator enumerator = list.GetEnumerator()) { while (enumerator.MoveNext()) { ShipModel current = enumerator.get_Current(); int subvalue; switch (this.damage_flag) { case 0: subvalue = (int)Math.Ceiling((double)((float)current.MaxHp * 0.25f)); break; case 1: subvalue = (int)Math.Ceiling((double)((float)current.MaxHp * 0.25f)); break; case 2: subvalue = current.NowHp - 1; break; case 3: goto IL_F9; default: goto IL_F9; } IL_115: Debug_Mod.SubHp(current.MemId, subvalue); continue; IL_F9: subvalue = current.NowHp - current.MaxHp; this.damage_flag = -1; goto IL_115; } } this.damage_flag++; Mem.DelList <ShipModel>(ref all_ships); Mem.DelList <ShipModel>(ref list); CommonPopupDialog.Instance.StartPopup("DBG: 母港へ行きます。"); SingletonMonoBehaviour <PortObjectManager> .Instance.BackToActiveScene(); this._debug_shipping = false; }
public static void Debug_OpenAllDeckPractice() { Debug_Mod.DeckPracticeMenu_StateChange(DeckPracticeType.Hou, state: true); Debug_Mod.DeckPracticeMenu_StateChange(DeckPracticeType.Kouku, state: true); Debug_Mod.DeckPracticeMenu_StateChange(DeckPracticeType.Normal, state: true); Debug_Mod.DeckPracticeMenu_StateChange(DeckPracticeType.Rai, state: true); Debug_Mod.DeckPracticeMenu_StateChange(DeckPracticeType.Sougou, state: true); Debug_Mod.DeckPracticeMenu_StateChange(DeckPracticeType.Taisen, state: true); }
private void Start() { debugMod = new Debug_Mod(); UserInfo = StrategyTopTaskManager.GetLogicManager().UserInfo; ButtonManager.setButtonDelegate(Util.CreateEventDelegate(this, "OnPushPreset", null)); TaskStrategyDebug.isControl = true; presetDataManager = new PresetDataManager(); NextMemID = 2; ShipParamList = new List <Entity_PresetShip.Param>(); presetDataManager.GetPresetShipParam("初期艦").MemID = 1; }
private void Start() { this.BtnManager.setFocus(0); this.buttons[0].Act = new Action(this.ShipSelect); this.buttons[1].Act = new Action(this.ShipLevel); this.buttons[2].Act = new Action(this.ShipStrength); this.key = new KeyControl(0, 0, 0.4f, 0.1f); this.mag = 1; this.ship = StrategyTopTaskManager.GetLogicManager().UserInfo.GetShip(1); this.ShipInit(); this.debugMod = new Debug_Mod(); }
public void AddExp(int exp) { Debug_Mod arg_26_0 = new Debug_Mod(); List <Mem_ship> list = new List <Mem_ship>(); list.Add(this._mem_data); List <Mem_ship> arg_26_1 = list; List <int> list2 = new List <int>(); list2.Add(exp); arg_26_0.ShipAddExp(arg_26_1, list2); }
private void Start() { BtnManager.setFocus(0); buttons[0].Act = ShipSelect; buttons[1].Act = ShipLevel; buttons[2].Act = ShipStrength; key = new KeyControl(); mag = 1; ship = StrategyTopTaskManager.GetLogicManager().UserInfo.GetShip(1); ShipInit(); debugMod = new Debug_Mod(); }
private void LargeMode() { cursol.transform.position = LargeOnOff.transform.position; cursol.transform.localPosition += cursolOffset; if (keyController.keyState[1].down) { Debug_Mod.OpenLargeDock(); LargeOnOff.text = "ON"; } if (keyController.keyState[0].down) { ChangeMode(0); } }
protected override bool Init() { SingletonMonoBehaviour <UIShortCutMenu> .Instance.IsInputEnable = false; maxIndex = Category.Length - 1; logicMng = new StrategyMapManager(); rootPrefab.SetActive(true); keyController = new KeyControl(0, maxIndex); keyController.setChangeValue(-1f, 0f, 1f, 0f); keyController.HoldJudgeTime = 1f; nowMode = Mode.CategorySelect; cursolOffset = new Vector3(-77f, -20f, 0f); MstID.text = "1"; MemID.text = "1"; debugMod = new Debug_Mod(); materialsNum[0].text = StrategyTopTaskManager.GetLogicManager().Material.Fuel.ToString(); materialsNum[1].text = StrategyTopTaskManager.GetLogicManager().Material.Ammo.ToString(); materialsNum[2].text = StrategyTopTaskManager.GetLogicManager().Material.Steel.ToString(); materialsNum[3].text = StrategyTopTaskManager.GetLogicManager().Material.Baux.ToString(); materialsNum[4].text = StrategyTopTaskManager.GetLogicManager().Material.Devkit.ToString(); materialsNum[5].text = StrategyTopTaskManager.GetLogicManager().Material.RepairKit.ToString(); materialsNum[6].text = StrategyTopTaskManager.GetLogicManager().Material.BuildKit.ToString(); materialsNum[7].text = StrategyTopTaskManager.GetLogicManager().Material.Revkit.ToString(); materialsNum[8].text = StrategyTopTaskManager.GetLogicManager().GetNonDeploymentTankerCount().GetCountNoMove() .ToString(); materialsNum[9].text = StrategyTopTaskManager.GetLogicManager().UserInfo.FCoin.ToString(); materialsNum[10].text = StrategyTopTaskManager.GetLogicManager().UserInfo.SPoint.ToString(); materialsNum[11].text = "0"; int focusAreaID = StrategyAreaManager.FocusAreaID; AreaOpenNo.text = focusAreaID.ToString(); if (StrategyTopTaskManager.GetLogicManager().SelectArea(focusAreaID).Maps[0].Cleared) { } openAreaIDs = new List <int>(); AddMstIDs = new List <int>(); ShipName[0].text = new ShipModelMst(1).Name; ShipModel ship = StrategyTopTaskManager.GetLogicManager().UserInfo.GetShip(1); if (ship != null) { ShipName[1].text = ship.Name; ShipLevel.text = ship.Level.ToString(); } ItemMstID.text = "1"; SlogOnOff.text = SingletonMonoBehaviour <AppInformation> .Instance.SlogDraw.ToString(); DeckNum.text = StrategyTopTaskManager.GetLogicManager().UserInfo.DeckCount.ToString(); LargeOnOff.text = ((!new ArsenalManager().LargeEnabled) ? "OFF" : "ON"); return(true); }
public void DBG_damage() { if (!_debug_shipping) { _debug_shipping = true; UserInfoModel userInfo = rep.now_clsRepair().UserInfo; List <ShipModel> p = userInfo.__GetShipList__(); List <ShipModel> areaShips = rep.now_clsRepair().GetAreaShips(rep.NowArea(), p); if (rep.NowArea() == 1) { areaShips.AddRange(rep.now_clsRepair().GetDepotShips(p)); } areaShips = DeckUtil.GetSortedList(areaShips, SortKey.DAMAGE); foreach (ShipModel item in areaShips) { int subvalue; switch (damage_flag) { case 0: subvalue = (int)Math.Ceiling((float)item.MaxHp * 0.25f); break; case 1: subvalue = (int)Math.Ceiling((float)item.MaxHp * 0.25f); break; case 2: subvalue = item.NowHp - 1; break; default: subvalue = item.NowHp - item.MaxHp; damage_flag = -1; break; } Debug_Mod.SubHp(item.MemId, subvalue); } damage_flag++; Mem.DelList(ref p); Mem.DelList(ref areaShips); CommonPopupDialog.Instance.StartPopup("DBG: 母港へ行きます。"); SingletonMonoBehaviour <PortObjectManager> .Instance.BackToActiveScene(); _debug_shipping = false; } }
private void LoadPresetData(int PresetNo) { Entity_PresetData.Param presetData = presetDataManager.GetPresetData(PresetNo); Debug_Mod.SetFleetLevel(presetData.TeitokuLV); AddMaterialAndItems(presetData); Debug_Mod.Add_Tunker(presetData.Tanker); DeployTanker(); AreaOpen(presetData); AddDeck(presetData); Debug_Mod.SetRebellionPhase(presetData.RebellionPhase); AddShips(presetData); SetDeck(presetData); SetAllShipsLevel(presetData.AllShipLevel); if (presetData.AddAllShip) { Debug_Mod.Add_ShipAll(); } }
public IEnumerator Initialize() { yield return(new WaitForSeconds(0.5f)); go = (Object.Instantiate(Resources.Load("Prefabs/Remodel/MarriageCut")) as GameObject); if (go == null) { Debug.Log("Failed to properly instantiate and initialize MarriageCut"); yield break; } go.name = "MarriageCut"; go.transform.localPosition = new Vector3(-1000f, -1000f, 0f); MarriageManager manager = go.GetComponent <MarriageManager>(); if (manager == null) { manager = go.AddComponent <MarriageManager>(); } if (manager == null) { Debug.Log("Failed to properly instantiate and initialize MarriageCut"); yield break; } manager.enabled = true; List <int> tmpList2 = new List <int> { 54 }; Debug_Mod debug = new Debug_Mod(); tmpList2 = debug.Add_Ship(tmpList2); ShipModel ship = new ShipModel(tmpList2[0]); if (ship == null) { Debug.Log("Failed to properly instantiate and initialize MarriageCut"); } else { manager.Initialize(ship, KeyControlManager.Instance.KeyController, DeleteGO); } }
public void CreateDebugData(int ButtonNo) { Debug.Log(ButtonNo); App.CreateSaveDataNInitialize(UserInfo.Name, 54, UserInfo.Difficulty, isInherit: false); App.CreateSaveDataNInitialize(UserInfo.Name, 54, UserInfo.Difficulty, isInherit: false); SingletonMonoBehaviour <AppInformation> .Instance.CurrentDeck = StrategyTopTaskManager.GetLogicManager().UserInfo.GetDeck(1); StrategyTopTaskManager.Instance.GetAreaMng().ChangeFocusTile(1, immediate: true); UserInfoModel userInfo = StrategyTopTaskManager.GetLogicManager().UserInfo; TutorialModel tutorial = StrategyTopTaskManager.GetLogicManager().UserInfo.Tutorial; for (int i = 0; i < 20; i++) { tutorial.SetStepTutorialFlg(i); } for (int j = 0; j < 99; j++) { tutorial.SetKeyTutorialFlg(j); } LoadPresetData(ButtonNo); Debug_Mod.Add_SlotItemAll(); }
private static void DebugInit() { Diagnostics.enableHUD = true; Debug_Mod debug_Mod = new Debug_Mod(); List <int> list = new List <int>(); Debug.Log("ADD SHIP"); debug_Mod.Add_Ship(list); list.Add(330); list.Add(24); list.Add(175); list.Add(117); list.Add(75); list.Add(321); list.Add(182); for (int i = 100; i < 110; i++) { list.Add(i); } debug_Mod.Add_Ship(list); OrganizeManager organizeManager = new OrganizeManager(1); debug_Mod.Add_Deck(2); debug_Mod.Add_Deck(3); debug_Mod.Add_Deck(4); debug_Mod.Add_Deck(5); debug_Mod.Add_Deck(6); ManagerBase.initialize(); organizeManager.ChangeOrganize(1, 2, 2); Dictionary <int, int> dictionary = new Dictionary <int, int>(); for (int j = 0; j < 100; j++) { if ((1 <= j && j <= 3) || (10 <= j && j <= 12) || (49 <= j && j <= 59)) { dictionary[j] = 1; } dictionary[54] = 0; dictionary[59] = 10; } debug_Mod.Add_UseItem(dictionary); debug_Mod.Add_Materials(enumMaterialCategory.Fuel, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Bull, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Steel, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Bauxite, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Repair_Kit, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Dev_Kit, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Revamp_Kit, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Build_Kit, 2000); debug_Mod.Add_Coin(80000); List <int> list2 = new List <int>(); list2.Add(1); list2.Add(1); list2.Add(1); list2.Add(1); list2.Add(1); list2.Add(1); for (int k = 0; k < 30; k++) { list2.Add(14); } for (int l = 1; l < 100; l++) { list2.Add(l); } for (int m = 0; m < 30; m++) { list2.Add(25); } for (int n = 0; n < 6; n++) { list2.Add(42); } for (int num = 1; num < 100; num++) { Debug_Mod.ChangeSlotLevel(list2[num], 9); } debug_Mod.Add_SlotItem(list2); DebugUtils.SLog("DEBUG_MOD OK"); }
private void AreaMode() { int num = Convert.ToInt32(AreaOpenNo.text); int num2 = Convert.ToInt32(MapOpenNo.text); if (AreaModeCursol) { cursol.transform.position = AreaOpenNo.transform.position; } else { cursol.transform.position = MapOpenNo.transform.position; } cursol.transform.localPosition += cursolOffset; if (keyController.keyState[10].down || keyController.keyState[14].down) { AreaModeCursol = !AreaModeCursol; } if (keyController.keyState[12].down) { if (AreaModeCursol) { num--; } else { num2--; } } if (keyController.keyState[8].down) { if (AreaModeCursol) { num++; } else { num2++; } } if (keyController.keyState[1].down) { if (AreaModeCursol) { for (int i = 1; i < 7; i++) { Debug_Mod.OpenMapArea(num, i); } } else { Debug_Mod.OpenMapArea(num, num2); } } num = Util.FixRangeValue(num, 1, 17, 1); num2 = Util.FixRangeValue(num2, 1, 5, 1); AreaOpenNo.text = num.ToString(); MapOpenNo.text = num2.ToString(); if (StrategyTopTaskManager.GetLogicManager().SelectArea(num).Maps.Length > num2 - 1) { if (StrategyTopTaskManager.GetLogicManager().SelectArea(num).Maps[num2 - 1].Cleared) { ClearState.text = "状態:クリア済み"; } else { ClearState.text = "状態:未クリア"; } } else { ClearState.text = "マップが存在しません"; } if (keyController.keyState[0].down) { Hashtable hashtable = new Hashtable(); hashtable.Add("newOpenAreaIDs", openAreaIDs.ToArray()); RetentionData.SetData(hashtable); ChangeMode(0); } }
static void Main(string[] args) { AppInitializeManager.Awake(); App.InitSystems(); // 26 fuso // var bgm = Mst_DataManager.Instance.GetMstBgm(); // var cabinet = Mst_DataManager.Instance.GetMstCabinet(); // var payitem = Mst_DataManager.Instance.GetPayitem(); // var furnitureText = Mst_DataManager.Instance.GetFurnitureText(); Debug_Mod debug_Mod = new Debug_Mod(); List <int> list = new List <int>(); Debug.Log("ADD SHIP"); debug_Mod.Add_Ship(list); list.Add(330); // Akizuki Kai list.Add(24); // Ooi list.Add(175); // Z3 list.Add(117); // Zuihou Kai list.Add(75); // Hiyou list.Add(321); // Ooyodo Kai list.Add(182); // Akashi for (int i = 100; i < 110; i++) { // 100 Tama // 101 Kiso // 102 Chitose // 103 Chiyoda // 104 Chitose Kai // 105 Chiyoda Kai // 106 Chitose A // 107 Chiyoda A // 108 Chitose-Kou // 109 Chiyoda-Kou list.Add(i); } debug_Mod.Add_Ship(list); var userData = Comm_UserDatas.Instance; // var ui = (new LocalManager()).UserInfo; // LocalManager localManager = new LocalManager(); OrganizeManager organizeManager = new OrganizeManager(1); debug_Mod.Add_Deck(2); debug_Mod.Add_Deck(3); debug_Mod.Add_Deck(4); debug_Mod.Add_Deck(5); debug_Mod.Add_Deck(6); ManagerBase.initialize(); organizeManager.ChangeOrganize(1, 2, 2); organizeManager.ChangeOrganize(1, 3, 3); Dictionary <int, int> dictionary = new Dictionary <int, int>(); for (int j = 0; j < 100; j++) { if ((1 <= j && j <= 3) || (10 <= j && j <= 12) || (49 <= j && j <= 59)) { dictionary[j] = 1; } dictionary[54] = 0; dictionary[59] = 10; } debug_Mod.Add_UseItem(dictionary); debug_Mod.Add_Materials(enumMaterialCategory.Fuel, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Bull, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Steel, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Bauxite, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Repair_Kit, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Dev_Kit, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Revamp_Kit, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Build_Kit, 2000); debug_Mod.Add_Coin(80000); List <int> list2 = new List <int>(); list2.Add(1); list2.Add(1); list2.Add(1); list2.Add(1); list2.Add(1); list2.Add(1); for (int k = 0; k < 30; k++) { list2.Add(14); } for (int l = 1; l < 100; l++) { list2.Add(l); } for (int m = 0; m < 30; m++) { list2.Add(25); } for (int n = 0; n < 6; n++) { list2.Add(42); } for (int num = 1; num < 100; num++) { Debug_Mod.ChangeSlotLevel(list2[num], 9); } debug_Mod.Add_SlotItem(list2); DebugUtils.SLog("DEBUG_MOD OK"); StrategyTopTaskManager top = new StrategyTopTaskManager(); // top.Awake2(); StrategyMapManager strategyMapManager = new StrategyMapManager(); SortieManager sortieManager = strategyMapManager.SelectArea(1); SortieMapManager sortieMapManager = sortieManager.GoSortie(1, 11); SortieBattleManager sortieBattleManager = sortieMapManager.BattleStart(BattleFormationKinds1.TanJuu); BattleResultModel battleResultModel = sortieBattleManager.GetBattleResult(); //SortieMapManager _clsSortieMapManager = sortieManager.GoSortie(1, 11); //SortieMapManager _clsSortieMapManager = sortieManager.GoSortie(1, 14); //SortieBattleManager _clsSortieBattleManager = _clsSortieMapManager.BattleStart(BattleFormationKinds1.TanJuu); // var a = KCV.BattleCut.BattleCutPhase.Command; // CommandPhaseModel _clscommandPhaseModel = _clsSortieBattleManager.GetCommandPhaseModel(); // var a = Server_Controllers.BattleLogic.ExecBattleKinds.DayToNight; // _clsSortieBattleManager.StartDayToNightBattle(); //BattleResultModel res = _clsSortieBattleManager.GetBattleResult(); Console.WriteLine("hajimarimasu"); }
private void HealMode() { Debug_Mod.DeckRefresh(SingletonMonoBehaviour <AppInformation> .Instance.CurrentDeck.Id); SoundUtils.PlaySE(SEFIleInfos.CommonEnter3); ChangeMode(0); }
private void SetRebellionPoint() { Debug_Mod.SetRebellionPoint(areaID, DebugRP); StrategyTopTaskManager.CreateLogicManager(); setTileColor(); }
private void MaterialMode() { if (materialPhase == 0) { keyController.SilentChangeIndex(SeachActiveIndex(keyController.Index, materialsLabel, keyController.prevIndexChangeValue == 1)); cursol.transform.position = materialsLabel[keyController.Index].transform.position; cursol.transform.localPosition += cursolOffset; } else { cursol.transform.position = materialsNum[nowMaterial].transform.position; cursol.transform.localPosition += new Vector3(-150f, -20f, 0f); if (nowMaterial != 8) { if (keyController.keyState[8].down) { materialsNum[nowMaterial].text = (Convert.ToInt32(materialsNum[nowMaterial].text) + mag).ToString(); } if (keyController.keyState[12].down) { materialsNum[nowMaterial].text = (Convert.ToInt32(materialsNum[nowMaterial].text) - mag).ToString(); } } else if (keyController.keyState[1].down) { if (mag > 10) { mag = 10; } Debug_Mod.Add_Tunker(1 * mag); StrategyTopTaskManager.CreateLogicManager(); materialsNum[8].text = StrategyTopTaskManager.GetLogicManager().GetNonDeploymentTankerCount().GetCountNoMove() .ToString(); } } if (keyController.keyState[1].down && materialPhase == 0) { materialPhase = 1; nowMaterial = keyController.Index; } if (!keyController.keyState[0].down) { return; } if (materialPhase == 0) { ChangeMode(0); StrategyMapManager logicManager = StrategyTopTaskManager.GetLogicManager(); debugMod.Add_Materials(enumMaterialCategory.Fuel, Convert.ToInt32(materialsNum[0].text) - logicManager.Material.Fuel); debugMod.Add_Materials(enumMaterialCategory.Bull, Convert.ToInt32(materialsNum[1].text) - logicManager.Material.Ammo); debugMod.Add_Materials(enumMaterialCategory.Steel, Convert.ToInt32(materialsNum[2].text) - logicManager.Material.Steel); debugMod.Add_Materials(enumMaterialCategory.Bauxite, Convert.ToInt32(materialsNum[3].text) - logicManager.Material.Baux); debugMod.Add_Materials(enumMaterialCategory.Dev_Kit, Convert.ToInt32(materialsNum[4].text) - logicManager.Material.Devkit); debugMod.Add_Materials(enumMaterialCategory.Repair_Kit, Convert.ToInt32(materialsNum[5].text) - logicManager.Material.RepairKit); debugMod.Add_Materials(enumMaterialCategory.Build_Kit, Convert.ToInt32(materialsNum[6].text) - logicManager.Material.BuildKit); debugMod.Add_Materials(enumMaterialCategory.Revamp_Kit, Convert.ToInt32(materialsNum[7].text) - logicManager.Material.Revkit); debugMod.Add_Coin(Convert.ToInt32(materialsNum[9].text) - logicManager.UserInfo.FCoin); debugMod.Add_Spoint(Convert.ToInt32(materialsNum[10].text) - logicManager.UserInfo.SPoint); Dictionary <int, int> dictionary = new Dictionary <int, int>(); for (int i = 0; i < 100; i++) { if ((1 <= i && i <= 3) || (10 <= i && i <= 12) || (49 <= i && i <= 59)) { dictionary[i] = Convert.ToInt32(materialsNum[11].text); } } debugMod.Add_UseItem(dictionary); } else { materialPhase = 0; keyController.Index = nowMaterial; } }