/// <summary> /// Logs an error to console /// </summary> /// <param name="format"></param> /// <param name="args"></param> public static void LogError(string format, params object[] args) { #if UNIT_TESTING System.Console.WriteLine(format, args); #else DebugInterop.Log(String.Format(format, args), LogType.Error); #endif }
/// <summary> /// Logs a message to the console, regardless of log_verbosity settings /// </summary> public static void LogError(string msg) { #if UNIT_TESTING System.Console.WriteLine(msg); #else DebugInterop.Log(msg, LogType.Error); #endif }
/// <summary> /// Logs a message to the console /// </summary> /// <param name="format"></param> /// <param name="args"></param> public static void Log(string format, LogType type = LogType.Message, params object[] args) { #if UNIT_TESTING System.Console.WriteLine(format, args); #else DebugInterop.Log(String.Format(format, args), type); #endif }
/// <summary> /// Logs a message to the console /// </summary> public static void Log(string msg, LogType type = LogType.Message) { #if UNIT_TESTING System.Console.WriteLine(msg); #else DebugInterop.Log(msg, type); #endif }
/// <summary> /// Outputs a warning message /// </summary> /// <param name="format"></param> /// <param name="args"></param> public static void LogWarning(string format, params object[] args) { #if UNIT_TESTING System.Console.WriteLine(format, args); #else DebugInterop.Warning(String.Format(format, args)); #endif }
/// <summary> /// Outputs a warning message /// </summary> public static void LogWarning(string msg) { #if UNIT_TESTING System.Console.WriteLine("[Warning]" + msg); #else DebugInterop.Warning(msg); #endif }
public static void DrawBoundingBox(Vector3 pos, BoundingBox bbox, ColorSingle color, float timeout) { DebugInterop.AddAABB(pos, bbox, color, timeout); }
public static void DrawLine(Vector3 startPos, Vector3 endPos, ColorSingle color, float timeout) { DebugInterop.AddPersistentLine(startPos, endPos, color, timeout); }
public static void DrawText(string text, float size, ColorSingle color, float timeout) { DebugInterop.AddPersistentText2D(text, size, color, timeout); }
public static void DrawDirection(Vector3 pos, float radius, Vector3 dir, ColorSingle color, float timeout) { DebugInterop.AddDirection(pos, radius, dir, color, timeout); }
public static void DrawSphere(Vector3 pos, float radius, ColorSingle color, float timeout) { DebugInterop.AddPersistentSphere(pos, radius, color, timeout); }