Esempio n. 1
0
    private void Render( )
    {
        switch (primitive)
        {
        case Primitive.Line:
            DebugDraw.AddLine(transform.position, Vector3.zero, color, 1, duration, zTestOn);
            break;

        case Primitive.Ray:
            DebugDraw.AddRay(transform.position, transform.forward, color, 1, duration, zTestOn);
            break;

        case Primitive.Triangle:
            DebugDraw.AddTriangle(transform.position, transform.position + transform.forward, transform.position + transform.up, color, duration, 1, zTestOn);
            break;

        case Primitive.Quad:
            DebugDraw.AddQuad(transform.position,
                              transform.position + transform.forward,
                              transform.position + transform.up,
                              transform.position + transform.right, color, duration, 1, zTestOn);
            break;

        case Primitive.Plane:
            DebugDraw.AddPlane(transform.position, transform.forward, size, color, duration, zTestOn);
            break;

        case Primitive.Cross:
            DebugDraw.AddCross(transform.position, size, color, duration, zTestOn);
            break;

        case Primitive.Circle:
            DebugDraw.AddCircle(transform.position, transform.forward, size, color, duration, zTestOn);
            break;

        case Primitive.Sphere:
            DebugDraw.AddSphere(transform.position, size, color, duration, zTestOn);
            break;

        case Primitive.Box:
            DebugDraw.AddBox(transform.position, transform.rotation, transform.localScale, color, duration, zTestOn);
            break;

        case Primitive.Axes:
            DebugDraw.AddAxes(transform, size, color, duration, zTestOn);
            break;

        case Primitive.Text:
            DebugDraw.AddText(transform.position, text, color, duration, zTestOn);
            break;
        }
    }