SetTime() public method

Changer l'heure actuel de la journee. (Must be Server!)
public SetTime ( float time ) : void
time float
return void
Esempio n. 1
0
    public void LoadData()
    {
        if (!File.Exists(SAVE_DATA_DIRECTORY + SAVE_FILENAME))
        {
            Debug.Log("세이브 파일이 없다 !");
        }
        else
        {
            string loadJson = File.ReadAllText(SAVE_DATA_DIRECTORY + SAVE_FILENAME);
            saveData = JsonUtility.FromJson <SaveData>(loadJson);

            myInven = FindObjectOfType <Howling.Inventory>();

            // 로드할 데이터
            gameClock.SetTime(saveData.gameTime, saveData.gameDay);
            enemiesManager.bearOldDay = saveData.gameDay;

            myPlayer.transform.position    = saveData.playerPos;
            myPlayer.transform.eulerAngles = saveData.playerRot;
            myPlayerStatus.SetHP(saveData.playerHp);
            myPlayerStatus.SetSP(saveData.playerHp);
            myPlayerStatus.SetHungry(saveData.playerHungry);
            myPlayerStatus.SetThirsty(saveData.playerThirsty);


            for (int i = 0; i < saveData.invenItemName.Count; ++i)
            {
                myInven.LoadToInven(saveData.invenArrayNumber[i], saveData.invenItemName[i], saveData.invenItemNumber[i]);
            }

            myWolf.transform.position    = saveData.wolfPos;
            myWolf.transform.eulerAngles = saveData.wolfRot;
            myWolf.Hp       = saveData.wolfHp;
            myWolf.Hungry   = saveData.wolfHungry;
            myWolf.Friendly = saveData.wolfFriendly;
            //
            Debug.Log("로드 완료 !");
        }
    }
Esempio n. 2
0
        // Update is called once per frame
        void OnGUI()
        {
            if (!showUI)
            {
                viAgent.agent.keepLog = false;
                return;
            }
            viAgent.agent.keepLog = true;

            // Check that the Delivery Quest is in progress
            //if(MQ.InProgress) {
            // Draw the "Overall" objective
            GUI.Box(new Rect(10, 10, panelWidth, 20), string.Format("{0:00}:{1:00}", dayNight.Hour, dayNight.Minute));

            GUI.BeginGroup(new Rect(10, 40, panelWidth, 180));
            GUI.Box(new Rect(0, 0, panelWidth, 170), "Controls");
            GUI.Label(new Rect(10, 25, 40, 20), "Time: ");
            timeOverride = GUI.TextField(new Rect(50, 25, 40, 20), timeOverride);
            if (GUI.Button(new Rect(95, 25, 95, 20), "Set"))
            {
                var previousTime = dayNight.SunTime;
                var split = timeOverride.Split(':');
                int hours, minutes;
                if (split.Length == 2 && int.TryParse(split[0], out hours) && int.TryParse(split[1], out minutes))
                {
                    dayNight.SetTime(hours + minutes / 60f);
                }
                else
                {
                    timeOverride = "00:00";
                }

                // make sure that everyone wakes up
                if ((previousTime < 7 || previousTime > 18) && dayNight.SunTime > 7 && dayNight.SunTime < 18)
                {
                    if (viAgent != null && viAgent.agent.IsSleeping)
                    {
                        viAgent.agent.Sense(new SensorData(Sensor.Schedule, "wakeUp", 10));
                    }

                    foreach (var member in GameObject.FindGameObjectsWithTag("Crowd"))
                    {
                        var vi = member.GetComponent <ViAgent>();
                        if (vi != null && vi.agent.IsSleeping)
                        {
                            vi.agent.Sense(new SensorData(Sensor.Schedule, "wakeUp", 10));
                        }
                    }
                }
            }

            //if (GUI.Button(new Rect(10, 50, panelWidth - 20, 25), "Select Player"))
            //{
            //	camera.enabled = false;
            //	agentPhysiology = null;
            //	ctrl.enabled = true;
            //}

            //if (GUI.Button(new Rect(10, 80, panelWidth - 20, 25), "Select Beggars"))
            //{
            //	SelectAgent("Crowd", "Beggar");
            //}
            //if (GUI.Button(new Rect(10, 110, panelWidth - 20, 25), "Select Walkers"))
            //{
            //	SelectAgent("Crowd", "Walker");
            //}
            //if (GUI.Button(new Rect(10, 140, panelWidth - 20, 25), "Select Priest"))
            //{
            //	SelectAgent("Priests", "Priest");
            //}
            GUI.EndGroup();


            GUI.BeginGroup(new Rect(10, 220, panelWidth, 275));

            // physiology and viagent
            if (agentPhysiology != null)
            {
                GUI.Box(new Rect(0, 0, panelWidth, 275), "Agent: " + agentPhysiology.name);

                // Hunger
                GUI.Label(new Rect(10, 25, 60, 20), "Hunger: ");
                GUI.Box(new Rect(65, 25, 60, 20), agentPhysiology.Hunger.ToString("00") + "%");
                if (agentPhysiology.Hunger > 15)
                {
                    GUI.Box(new Rect(65, 25, 60 * (agentPhysiology.Hunger / 100), 20), "");
                }
                if (GUI.Button(new Rect(130, 25, 60, 20), "Hungry"))
                {
                    agentPhysiology.Hunger = 100;
                }

                // Thirst
                GUI.Label(new Rect(10, 50, 60, 20), "Thirst: ");
                GUI.Box(new Rect(65, 50, 60, 20), agentPhysiology.Thirst.ToString("00") + "%");
                if (agentPhysiology.Thirst > 15)
                {
                    GUI.Box(new Rect(65, 50, 60 * (agentPhysiology.Thirst / 100), 20), "");
                }
                if (GUI.Button(new Rect(130, 50, 60, 20), "Thirsty"))
                {
                    agentPhysiology.Thirst = 100;
                }

                // fatigue
                GUI.Label(new Rect(10, 75, 60, 20), "Energy: ");
                GUI.Box(new Rect(65, 75, 60, 20), agentPhysiology.Energy.ToString("00") + "%");
                if (agentPhysiology.Energy > 15)
                {
                    GUI.Box(new Rect(65, 75, 60 * (agentPhysiology.Energy / 100), 20), "");
                }
                if (GUI.Button(new Rect(130, 75, 60, 20), "Tired"))
                {
                    agentPhysiology.Energy = 0;
                }
            }

            // runtime info

            if (viAgent.agent.CurrentAction != null)
            {
                GUI.Label(new Rect(10, 100, 300, 20),
                          string.Format("Action: {0} with {1}", viAgent.agent.CurrentAction.sensorRequest,
                                        ((Actions.ActionBt)viAgent.agent.CurrentAction).BT.name));
            }

            GUI.Box(new Rect(5, 125, 190, 120), "Queue");

            var str = "";

            foreach (var d in viAgent.agent.WorkQueue)
            {
                str += string.Format("[{0}] {1} - {2}\n", d.Sensor, d.SensorRequest, d.Priority);
            }

            GUI.Label(new Rect(10, 145, 180, 100), string.IsNullOrEmpty(str) ? "Empty" : str);

            // toggle log
            showLog = GUI.Toggle(new Rect(10, 250, 300, 20), showLog, "Show Log");

            GUI.EndGroup();

            if (showLog)
            {
                GUI.BeginGroup(new Rect(Screen.width - logWidth - 10, 10, logWidth, Screen.height - 20));
                GUI.BeginScrollView(new Rect(0, 0, logWidth, Screen.height - 20), scrollPosition, new Rect(0, 0, 220, 200));
                GUI.Box(new Rect(0, 0, logWidth, Screen.height - 20), "");
                GUI.Label(new Rect(10, 5, 60, 25), "Agent Log");
                showActions = GUI.Toggle(new Rect(120, 5, 80, 25), showActions, "Actions");
                showSensor  = GUI.Toggle(new Rect(200, 5, 80, 25), showSensor, "Sensor");
                //showQueue = GUI.Toggle(new Rect(280, 5, 80, 25), showQueue, "Queue");
                showDebug = GUI.Toggle(new Rect(380, 5, 80, 25), showDebug, "Debug");

                var level    = showDebug ? LogLevel.Debug : LogLevel.Info;
                var filtered = viAgent.agent.log.Where((l) =>
                                                       l.Level >= level && (
                                                           showActions && l.Source == LogSource.Action ||
                                                           //showQueue && l.Source == LogSource.Queue ||
                                                           showSensor && l.Source == LogSource.Sensor)).Take(30).Select(l => l.ToString()).ToArray();

                var message = string.Join("\n", filtered);

                GUI.Label(new Rect(10, 25, logWidth - 20, Screen.height - 50), message);
                GUI.EndScrollView();
                GUI.EndGroup();
            }

            // Make the first button. If it is pressed, Application.Loadlevel (1) will be executed
            //		if (GUI.Button (new Rect (20,40,80,20), "Level 1")) {
            //			Application.LoadLevel (1);
            //		}
        }
Esempio n. 3
0
    public void ConsoleInputEdit(string sth)
    {
        text = consoleInput.text;

        //Add Time
        if (text.Contains("AddTime(") && text[text.Length - 1] == ')')
        {
            string amount = "";
            for (int i = 8; i < text.Length - 1; i++)
            {
                amount += text[i];
            }
            DayNightCycle.AddTime(float.Parse(amount) * (3600 / DayNightCycle.REAL_TO_GAME_HOUR));
            Log(amount + " hours added to the game timer.");
        }
        //Help
        else if (text == "help")
        {
            Log("Change Movement Speed:");
            Log("\t set moveSpeed  <value> (DEFAULT: 5)");

            Log("Change Speed Boost:");
            Log("\t set speedBoost <value> (DEFAULT: 3)");

            Log("Change Jump Boost:");
            Log("\t set jumpBoost  <value> (DEFAULT: 35)");

            Log("Set Time:");
            Log("\t SetTime(DAY_START | DAY_PEAK_TIME | NIGHT_START | NIGHT_PEAK_TIME | day | night | <value>)");

            Log("Add Time:");
            Log("\t AddTime(<value>)");

            Log("Change player's mass:");
            Log("\t set playerMass <value> (DEFAULT: 1)");

            Log("Change combat sound:");
            Log("\t set combatSound <value> (RANGE: 0 - 3)");
        }
        //Set time
        else if (text.Contains("SetTime(") && text[text.Length - 1] == ')')
        {
            string amount = "";
            for (int i = 8; i < text.Length - 1; i++)
            {
                amount += text[i];
            }
            if (amount == "PEAK_TIME")
            {
                amount = DayNightCycle.DAY_PEAK_TIME.ToString();
            }
            else if (amount == "DAY_START")
            {
                amount = DayNightCycle.DAY_START.ToString();
            }
            else if (amount == "NIGHT_START")
            {
                amount = DayNightCycle.NIGHT_START.ToString();
            }
            else if (amount == "day")
            {
                amount = (DayNightCycle.DAY_START + 2).ToString();
            }
            else if (amount == "night")
            {
                amount = (DayNightCycle.NIGHT_START + 2).ToString();
            }
            Log(DayNightCycle.SetTime(float.Parse(amount)));
        }
        //Jump Boost change.
        else if (text.Contains("set jumpBoost "))
        {
            string amount = "";
            for (int i = 14; i < text.Length; i++)
            {
                amount += text[i];
            }
            Player.jumpForce = float.Parse(amount);
            Log("jumpBoost variable set to " + amount);
        }
        //Movement Speed change.
        else if (text.Contains("set moveSpeed "))
        {
            string amount = "";
            for (int i = 14; i < text.Length; i++)
            {
                amount += text[i];
            }
            Player.moveSpeed = float.Parse(amount);
            Log("moveSpeed variable set to " + amount);
        }
        //Speed Boost change.
        else if (text.Contains("set speedBoost "))
        {
            string ammount = "";
            for (int i = 14; i < text.Length; i++)
            {
                ammount += text[i];
            }
            Player.speedBoost = float.Parse(ammount);
            consoleLog.text  += System.Environment.NewLine + "speedBoost variable set to " + ammount;
        }
        //Player's mass change
        else if (text.Contains("set playerMass "))
        {
            string ammount = "";
            for (int i = 15; i < text.Length - 1; i++)
            {
                ammount += text[i];
            }
            PlayerMovement.rb.mass = int.Parse(ammount);
            Log("Player's mass set to " + ammount);
        }
        //Change combatSound
        else if (text.Contains("set combatSound "))
        {
            string ammount = "";
            for (int i = 16; i < text.Length; i++)
            {
                ammount += text[i];
            }
            print(ammount);
            AudioManager.selectedIndex = int.Parse(ammount);
            Log("combatSound changed to " + AudioManager._clips[int.Parse(ammount)].name);
        }
        //TO DO: GIVE ITEMS
        //Syntax error
        else
        {
            Log("Syntax error.");
        }

        consoleInput.text = "";
    }