Esempio n. 1
0
    private void WeatherChange()
    {
        if (type == 0)
        {
            if (Time.time - initTime <= 25)
            {
                backgroundColorsCurrent[0] = background.GetComponent <Renderer>().material.GetColor("_TopColor");
                backgroundColorsCurrent[1] = background.GetComponent <Renderer>().material.GetColor("_BottomColor");
                for (int i = 0; i < 3; i++)
                {
                    mountainColorsPresent[i] = mountains[i].GetComponent <SpriteRenderer>().color;
                }
                foregroundObjectColorsPresent = foregroundObjects[0].GetComponent <SpriteRenderer>().color;
                if (DayNightCycle.timeOfDay < 12000 && DayNightCycle.timeOfDay >= 75000) //Night Time
                {
                    //fog.GetComponent<ParticleSystem>().startColor = fogColor;
                    background.GetComponent <Renderer>().material.SetColor("_TopColor", Color.Lerp(backgroundColorsCurrent[0], backgroundColors[0], Time.deltaTime));
                    background.GetComponent <Renderer>().material.SetColor("_BottomColor", Color.Lerp(backgroundColorsCurrent[1], backgroundColors[1], Time.deltaTime));
                    for (int i = 0; i < 3; i++)
                    {
                        mountains[i].GetComponent <SpriteRenderer>().color = Color.Lerp(mountainColorsPresent[i], mountainColors[0], Time.deltaTime);
                    }
                    for (int i = 0; i < foregroundObjects.Length; i++)
                    {
                        foregroundObjects[i].GetComponent <SpriteRenderer>().color = Color.Lerp(foregroundObjectColorsPresent, foregroundObjectColors[0], Time.deltaTime);
                    }
                }
                else if (DayNightCycle.timeOfDay >= 12000 && DayNightCycle.timeOfDay < 29500) //Sun Rise
                {
                    //fog.GetComponent<ParticleSystem>().startColor = Color.Lerp(fog.GetComponent<ParticleSystem>().startColor, Color.white, Time.deltaTime);
                    background.GetComponent <Renderer>().material.SetColor("_TopColor", Color.Lerp(backgroundColorsCurrent[0], backgroundColors[2], Time.deltaTime));
                    background.GetComponent <Renderer>().material.SetColor("_BottomColor", Color.Lerp(backgroundColorsCurrent[1], backgroundColors[3], Time.deltaTime));
                    for (int i = 0; i < 3; i++)
                    {
                        mountains[i].GetComponent <SpriteRenderer>().color = Color.Lerp(mountainColorsPresent[i], mountainColors[1], Time.deltaTime);
                    }
                    for (int i = 0; i < foregroundObjects.Length; i++)
                    {
                        foregroundObjects[i].GetComponent <SpriteRenderer>().color = Color.Lerp(foregroundObjectColorsPresent, foregroundObjectColors[1], Time.deltaTime);
                    }
                }
                else if (DayNightCycle.timeOfDay >= 29500 && DayNightCycle.timeOfDay < 56000)//Day Time
                {
                    //fog.GetComponent<ParticleSystem>().startColor = Color.white;
                    background.GetComponent <Renderer>().material.SetColor("_TopColor", Color.Lerp(backgroundColorsCurrent[0], backgroundColors[4], Time.deltaTime));
                    background.GetComponent <Renderer>().material.SetColor("_BottomColor", Color.Lerp(backgroundColorsCurrent[1], backgroundColors[5], Time.deltaTime));
                    for (int i = 0; i < 3; i++)
                    {
                        mountains[i].GetComponent <SpriteRenderer>().color = Color.Lerp(mountainColorsPresent[i], mountainColors[2], Time.deltaTime);
                    }
                    for (int i = 0; i < foregroundObjects.Length; i++)
                    {
                        foregroundObjects[i].GetComponent <SpriteRenderer>().color = Color.Lerp(foregroundObjectColorsPresent, foregroundObjectColors[2], Time.deltaTime);
                    }
                }
                else if (DayNightCycle.timeOfDay >= 56000 && DayNightCycle.timeOfDay < 75000)//Sun set
                {
                    //fog.GetComponent<ParticleSystem>().startColor = Color.Lerp(fog.GetComponent<ParticleSystem>().startColor, fogColor, Time.deltaTime);
                    background.GetComponent <Renderer>().material.SetColor("_TopColor", Color.Lerp(backgroundColorsCurrent[0], backgroundColors[6], Time.deltaTime));
                    background.GetComponent <Renderer>().material.SetColor("_BottomColor", Color.Lerp(backgroundColorsCurrent[1], backgroundColors[7], Time.deltaTime));
                    for (int i = 0; i < 3; i++)
                    {
                        mountains[i].GetComponent <SpriteRenderer>().color = Color.Lerp(mountainColorsPresent[i], mountainColors[3], Time.deltaTime);
                    }
                    for (int i = 0; i < foregroundObjects.Length; i++)
                    {
                        foregroundObjects[i].GetComponent <SpriteRenderer>().color = Color.Lerp(foregroundObjectColorsPresent, foregroundObjectColors[3], Time.deltaTime);
                    }
                }
                if (x > numLightning)
                {
                    lightning.SetActive(false);
                }
                if (x <= numLightning)
                {
                    if (Time.time - initTime > randomTime[0] || Time.time - initTime > randomTime[1])
                    {
                        lightning.GetComponent <Transform>().position = new Vector3(Random.Range(-6.5f, 6.5f), lightning.GetComponent <Transform>().position.y, lightning.GetComponent <Transform>().position.z);
                        lightning.SetActive(true);
                        background.GetComponent <Renderer>().material.SetColor("_TopColor", Color.white);
                        background.GetComponent <Renderer>().material.SetColor("_BottomColor", Color.white);
                        for (int i = 0; i < 3; i++)
                        {
                            mountains[i].GetComponent <SpriteRenderer>().color = Color.white;
                        }
                        for (int i = 0; i < foregroundObjects.Length; i++)
                        {
                            foregroundObjects[i].GetComponent <SpriteRenderer>().color = Color.white;
                        }
                        x++;
                    }
                }

                initChangeBackTime       = DayNightCycle.timeOfDay;
                backgroundColorsFinal[0] = dayNightCycle.GetBackgroundColorTop(initChangeBackTime);
                backgroundColorsFinal[1] = dayNightCycle.GetBackgroundColorBottom(initChangeBackTime);
                for (int i = 0; i < 3; i++)
                {
                    mountainColorsFinal[i] = dayNightCycle.GetMountainColor(initChangeBackTime, i);
                }
                foregroundObjectColorsFinal = dayNightCycle.GetForegroundObjectColor(initChangeBackTime);
            }
            else if (Time.time - initTime > 25 && Time.time - initTime <= 30)
            {
                frac = (DayNightCycle.timeOfDay - initChangeBackTime) / 2500;
                background.GetComponent <Renderer>().material.SetColor("_TopColor", Color.Lerp(backgroundColorsCurrent[0], backgroundColorsFinal[0], frac));
                background.GetComponent <Renderer>().material.SetColor("_BottomColor", Color.Lerp(backgroundColorsCurrent[1], backgroundColorsFinal[1], frac));

                for (int i = 0; i < 3; i++)
                {
                    mountains[i].GetComponent <SpriteRenderer>().color = Color.Lerp(mountainColorsPresent[i], mountainColorsFinal[i], frac);
                }

                for (int i = 0; i < foregroundObjects.Length; i++)
                {
                    foregroundObjects[i].GetComponent <SpriteRenderer>().color = Color.Lerp(foregroundObjectColorsPresent, foregroundObjectColorsFinal, frac);
                }
            }
            else
            {
                weatherChanging = false;
                fog.SetActive(false);
                rain.SetActive(false);
            }
        }
        else
        {
            if (Time.time - initTime <= 25)
            {
                backgroundColorsCurrent[0] = background.GetComponent <Renderer>().material.GetColor("_TopColor");
                backgroundColorsCurrent[1] = background.GetComponent <Renderer>().material.GetColor("_BottomColor");
                if (DayNightCycle.timeOfDay < 12000 && DayNightCycle.timeOfDay >= 75000) //Night Time
                {
                    background.GetComponent <Renderer>().material.SetColor("_TopColor", Color.Lerp(backgroundColorsCurrent[0], backgroundColors[8], Time.deltaTime));
                    background.GetComponent <Renderer>().material.SetColor("_BottomColor", Color.Lerp(backgroundColorsCurrent[1], backgroundColors[9], Time.deltaTime));
                }
                else if (DayNightCycle.timeOfDay >= 12000 && DayNightCycle.timeOfDay < 29500) //Sun Rise
                {
                    background.GetComponent <Renderer>().material.SetColor("_TopColor", Color.Lerp(backgroundColorsCurrent[0], backgroundColors[10], Time.deltaTime));
                    background.GetComponent <Renderer>().material.SetColor("_BottomColor", Color.Lerp(backgroundColorsCurrent[1], backgroundColors[11], Time.deltaTime));
                }
                else if (DayNightCycle.timeOfDay >= 29500 && DayNightCycle.timeOfDay < 56000)//Day Time
                {
                    background.GetComponent <Renderer>().material.SetColor("_TopColor", Color.Lerp(backgroundColorsCurrent[0], backgroundColors[12], Time.deltaTime));
                    background.GetComponent <Renderer>().material.SetColor("_BottomColor", Color.Lerp(backgroundColorsCurrent[1], backgroundColors[13], Time.deltaTime));
                }
                else if (DayNightCycle.timeOfDay >= 56000 && DayNightCycle.timeOfDay < 75000)//Sun set
                {
                    background.GetComponent <Renderer>().material.SetColor("_TopColor", Color.Lerp(backgroundColorsCurrent[0], backgroundColors[14], Time.deltaTime));
                    background.GetComponent <Renderer>().material.SetColor("_BottomColor", Color.Lerp(backgroundColorsCurrent[1], backgroundColors[15], Time.deltaTime));
                }
                initChangeBackTime       = DayNightCycle.timeOfDay;
                backgroundColorsFinal[0] = dayNightCycle.GetBackgroundColorTop(initChangeBackTime);
                backgroundColorsFinal[1] = dayNightCycle.GetBackgroundColorBottom(initChangeBackTime);
            }
            else if (Time.time - initTime > 25 && Time.time - initTime <= 30)
            {
                frac = (DayNightCycle.timeOfDay - initChangeBackTime) / 2500;
                background.GetComponent <Renderer>().material.SetColor("_TopColor", Color.Lerp(backgroundColorsCurrent[0], backgroundColorsFinal[0], frac));
                background.GetComponent <Renderer>().material.SetColor("_BottomColor", Color.Lerp(backgroundColorsCurrent[1], backgroundColorsFinal[1], frac));
            }
            else
            {
                weatherChanging = false;
                snow.SetActive(false);
            }
        }
    }