public Titan_WalkState(FiniteStateMachine stateMachine, Entity entity, string animationName, Data_WalkState stateData, Titan titan) : base(stateMachine, entity, animationName, stateData) { this.titan = titan; }
public Skeleton_WalkState(FiniteStateMachine stateMachine, Entity entity, string animationName, Data_WalkState stateData, Skeleton skeleton) : base(stateMachine, entity, animationName, stateData) { this.skeleton = skeleton; }
public GreenSpider_WalkState(FiniteStateMachine stateMachine, Entity entity, string animationName, Data_WalkState stateData, GreenSpider greenSpider) : base(stateMachine, entity, animationName, stateData) { this.greenSpider = greenSpider; }
public WalkState(FiniteStateMachine stateMachine, Entity entity, string animationName, Data_WalkState stateData) : base(stateMachine, entity, animationName) { this.stateData = stateData; }
public Zombie_WalkState(FiniteStateMachine stateMachine, Entity entity, string animationName, Data_WalkState stateData, Zombie zombie) : base(stateMachine, entity, animationName, stateData) { this.zombie = zombie; }