Beispiel #1
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 public Titan_WalkState(FiniteStateMachine stateMachine, Entity entity, string animationName, Data_WalkState stateData, Titan titan) : base(stateMachine, entity, animationName, stateData)
 {
     this.titan = titan;
 }
Beispiel #2
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 public Skeleton_WalkState(FiniteStateMachine stateMachine, Entity entity, string animationName, Data_WalkState stateData, Skeleton skeleton) : base(stateMachine, entity, animationName, stateData)
 {
     this.skeleton = skeleton;
 }
 public GreenSpider_WalkState(FiniteStateMachine stateMachine, Entity entity, string animationName, Data_WalkState stateData, GreenSpider greenSpider) : base(stateMachine, entity, animationName, stateData)
 {
     this.greenSpider = greenSpider;
 }
Beispiel #4
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 public WalkState(FiniteStateMachine stateMachine, Entity entity, string animationName, Data_WalkState stateData) : base(stateMachine, entity, animationName)
 {
     this.stateData = stateData;
 }
Beispiel #5
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 public Zombie_WalkState(FiniteStateMachine stateMachine, Entity entity, string animationName, Data_WalkState stateData, Zombie zombie) : base(stateMachine, entity, animationName, stateData)
 {
     this.zombie = zombie;
 }