public void AddStartItemsToPlayer(Player player) { AddItem(player, player.Inventory, new StorageItem { ItemId = 1000000902, Amount = 1, State = ItemState.NEW }); switch (player.PlayerData.Class) { case PlayerClass.Blademan: AddItem(player, player.Inventory, new StorageItem { ItemId = 100200001, Amount = 1, State = ItemState.NEW }); break; case PlayerClass.Swordman: AddItem(player, player.Inventory, new StorageItem { ItemId = 200200001, Amount = 1, State = ItemState.NEW }); break; case PlayerClass.Spearman: AddItem(player, player.Inventory, new StorageItem { ItemId = 300200001, Amount = 1, State = ItemState.NEW }); break; case PlayerClass.Bowman: AddItem(player, player.Inventory, new StorageItem { ItemId = 400200001, Amount = 1, State = ItemState.NEW }); break; case PlayerClass.Medic: AddItem(player, player.Inventory, new StorageItem { ItemId = 500200001, Amount = 1, State = ItemState.NEW }); break; case PlayerClass.Ninja: AddItem(player, player.Inventory, new StorageItem { ItemId = 600200001, Amount = 1, State = ItemState.NEW }); break; case PlayerClass.Busker: AddItem(player, player.Inventory, new StorageItem { ItemId = 700200001, Amount = 1, State = ItemState.NEW }); break; case PlayerClass.Hanbi: AddItem(player, player.Inventory, new StorageItem { ItemId = 100204001, Amount = 1, State = ItemState.NEW }); break; } DataBaseStorage.SavePlayerStorage(player.PlayerId, player.Inventory); }
public void PlayerEndGame(Player player) { if (player.Ai != null) { player.Ai.Release(); player.Ai = null; } AccountService.IdFactory.Release(player.Account.SessionID); DataBasePlayer.SavePlayer(player); DataBaseStorage.SavePlayerStorage(player.PlayerId, player.Inventory); DataBaseAbility.SavePlayerAbility(player, SkillType.Basic); DataBaseAbility.SavePlayerAbility(player, SkillType.Ascension); DataBaseSkill.SavePlayerSkill(player, SkillType.Basic); DataBaseSkill.SavePlayerSkill(player, SkillType.Ascension); DataBaseSkill.SavePlayerSkill(player, SkillType.Passive); DataBaseQuest.SavePlayerQuest(player); PlayersOnline.Remove(player); }