Exemple #1
0
        public void AddStartItemsToPlayer(Player player)
        {
            AddItem(player, player.Inventory, new StorageItem {
                ItemId = 1000000902, Amount = 1, State = ItemState.NEW
            });

            switch (player.PlayerData.Class)
            {
            case PlayerClass.Blademan:
                AddItem(player, player.Inventory, new StorageItem {
                    ItemId = 100200001, Amount = 1, State = ItemState.NEW
                });
                break;

            case PlayerClass.Swordman:
                AddItem(player, player.Inventory, new StorageItem {
                    ItemId = 200200001, Amount = 1, State = ItemState.NEW
                });
                break;

            case PlayerClass.Spearman:
                AddItem(player, player.Inventory, new StorageItem {
                    ItemId = 300200001, Amount = 1, State = ItemState.NEW
                });
                break;

            case PlayerClass.Bowman:
                AddItem(player, player.Inventory, new StorageItem {
                    ItemId = 400200001, Amount = 1, State = ItemState.NEW
                });
                break;

            case PlayerClass.Medic:
                AddItem(player, player.Inventory, new StorageItem {
                    ItemId = 500200001, Amount = 1, State = ItemState.NEW
                });
                break;

            case PlayerClass.Ninja:
                AddItem(player, player.Inventory, new StorageItem {
                    ItemId = 600200001, Amount = 1, State = ItemState.NEW
                });
                break;

            case PlayerClass.Busker:
                AddItem(player, player.Inventory, new StorageItem {
                    ItemId = 700200001, Amount = 1, State = ItemState.NEW
                });
                break;

            case PlayerClass.Hanbi:
                AddItem(player, player.Inventory, new StorageItem {
                    ItemId = 100204001, Amount = 1, State = ItemState.NEW
                });
                break;
            }
            DataBaseStorage.SavePlayerStorage(player.PlayerId, player.Inventory);
        }
Exemple #2
0
        public void PlayerEndGame(Player player)
        {
            if (player.Ai != null)
            {
                player.Ai.Release();
                player.Ai = null;
            }

            AccountService.IdFactory.Release(player.Account.SessionID);

            DataBasePlayer.SavePlayer(player);
            DataBaseStorage.SavePlayerStorage(player.PlayerId, player.Inventory);
            DataBaseAbility.SavePlayerAbility(player, SkillType.Basic);
            DataBaseAbility.SavePlayerAbility(player, SkillType.Ascension);

            DataBaseSkill.SavePlayerSkill(player, SkillType.Basic);
            DataBaseSkill.SavePlayerSkill(player, SkillType.Ascension);
            DataBaseSkill.SavePlayerSkill(player, SkillType.Passive);

            DataBaseQuest.SavePlayerQuest(player);

            PlayersOnline.Remove(player);
        }