public static int DeInit(IntPtr l) { int result; try { DanmakuComponent danmakuComponent = (DanmakuComponent)LuaObject.checkSelf(l); danmakuComponent.DeInit(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int __callBase_PostDeSerialize(IntPtr l) { int result; try { DanmakuComponent danmakuComponent = (DanmakuComponent)LuaObject.checkSelf(l); danmakuComponent.m_luaExportHelper.__callBase_PostDeSerialize(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int get_m_newSendDanmakuTurnList(IntPtr l) { int result; try { DanmakuComponent danmakuComponent = (DanmakuComponent)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, danmakuComponent.m_luaExportHelper.m_newSendDanmakuTurnList); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int FilterSensitiveWords(IntPtr l) { int result; try { DanmakuComponent danmakuComponent = (DanmakuComponent)LuaObject.checkSelf(l); danmakuComponent.m_luaExportHelper.FilterSensitiveWords(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { DanmakuComponent o = new DanmakuComponent(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int GetPostedLevelDanmaku(IntPtr l) { int result; try { DanmakuComponent danmakuComponent = (DanmakuComponent)LuaObject.checkSelf(l); List <PostDanmakuEntry> postedLevelDanmaku = danmakuComponent.GetPostedLevelDanmaku(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, postedLevelDanmaku); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int SetLevelDanmaku(IntPtr l) { int result; try { DanmakuComponent danmakuComponent = (DanmakuComponent)LuaObject.checkSelf(l); LevelDanmaku levelDanmaku; LuaObject.checkType <LevelDanmaku>(l, 2, out levelDanmaku); danmakuComponent.SetLevelDanmaku(levelDanmaku); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_postDanmakuEntries(IntPtr l) { int result; try { DanmakuComponent danmakuComponent = (DanmakuComponent)LuaObject.checkSelf(l); List <PostDanmakuEntry> postDanmakuEntries; LuaObject.checkType <List <PostDanmakuEntry> >(l, 2, out postDanmakuEntries); danmakuComponent.m_luaExportHelper.m_postDanmakuEntries = postDanmakuEntries; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int __callBase_TruncateDanmakuOrNot(IntPtr l) { int result; try { DanmakuComponent danmakuComponent = (DanmakuComponent)LuaObject.checkSelf(l); PostDanmakuEntry entry; LuaObject.checkType <PostDanmakuEntry>(l, 2, out entry); danmakuComponent.m_luaExportHelper.__callBase_TruncateDanmakuOrNot(entry); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int __callBase_Tick(IntPtr l) { int result; try { DanmakuComponent danmakuComponent = (DanmakuComponent)LuaObject.checkSelf(l); uint deltaMillisecond; LuaObject.checkType(l, 2, out deltaMillisecond); danmakuComponent.m_luaExportHelper.__callBase_Tick(deltaMillisecond); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int AddTurnDanmakuToLevelDanmaku(IntPtr l) { int result; try { DanmakuComponent danmakuComponent = (DanmakuComponent)LuaObject.checkSelf(l); PostDanmakuEntry entry; LuaObject.checkType <PostDanmakuEntry>(l, 2, out entry); danmakuComponent.m_luaExportHelper.AddTurnDanmakuToLevelDanmaku(entry); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int CreateDanmakuEntry(IntPtr l) { int result; try { DanmakuComponent danmakuComponent = (DanmakuComponent)LuaObject.checkSelf(l); PostDanmakuEntry entry; LuaObject.checkType <PostDanmakuEntry>(l, 2, out entry); DanmakuEntry o = danmakuComponent.m_luaExportHelper.CreateDanmakuEntry(entry); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int BuildLevelDanmakuOrderByTime(IntPtr l) { int result; try { DanmakuComponent danmakuComponent = (DanmakuComponent)LuaObject.checkSelf(l); LevelDanmaku source; LuaObject.checkType <LevelDanmaku>(l, 2, out source); LevelDanmaku o = danmakuComponent.m_luaExportHelper.BuildLevelDanmakuOrderByTime(source); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int __callBase_CombineLevelDanmakuKey(IntPtr l) { int result; try { DanmakuComponent danmakuComponent = (DanmakuComponent)LuaObject.checkSelf(l); int gameFunctionTypeId; LuaObject.checkType(l, 2, out gameFunctionTypeId); int locationId; LuaObject.checkType(l, 3, out locationId); string s = danmakuComponent.m_luaExportHelper.__callBase_CombineLevelDanmakuKey(gameFunctionTypeId, locationId); LuaObject.pushValue(l, true); LuaObject.pushValue(l, s); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int __callBase_CanPostLevelDanmaku(IntPtr l) { int result; try { DanmakuComponent danmakuComponent = (DanmakuComponent)LuaObject.checkSelf(l); int gameFunctionTypeId; LuaObject.checkType(l, 2, out gameFunctionTypeId); int locationId; LuaObject.checkType(l, 3, out locationId); List <PostDanmakuEntry> entries; LuaObject.checkType <List <PostDanmakuEntry> >(l, 4, out entries); int i = danmakuComponent.m_luaExportHelper.__callBase_CanPostLevelDanmaku(gameFunctionTypeId, locationId, entries); LuaObject.pushValue(l, true); LuaObject.pushValue(l, i); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }