// Start is called before the first frame update void Start() { agent = GetComponent <NavMeshAgent>(); target = GameObject.Find("CharacterContainer"); animator = GetComponentInChildren <EnnemyAnimator>(); damageableAnimator = GetComponentInChildren <DamageableAnimator>(); }
// Start is called before the first frame update void Start() { hp = maxHp; damageableAnimator = GetComponent <DamageableAnimator>(); }
// Start is called before the first frame update void Start() { damageableAnimator = GetComponent <DamageableAnimator>(); GoToNextState(); }
// Start is called before the first frame update void Start() { damageableAnimator = GetComponent <DamageableAnimator>(); projectileSummonerBehaviour = gameObject.GetComponent <ProjectileSummonerBehaviour>(); GoToNextState(); }