Beispiel #1
0
 // Start is called before the first frame update
 void Start()
 {
     agent              = GetComponent <NavMeshAgent>();
     target             = GameObject.Find("CharacterContainer");
     animator           = GetComponentInChildren <EnnemyAnimator>();
     damageableAnimator = GetComponentInChildren <DamageableAnimator>();
 }
 // Start is called before the first frame update
 void Start()
 {
     hp = maxHp;
     damageableAnimator = GetComponent <DamageableAnimator>();
 }
 // Start is called before the first frame update
 void Start()
 {
     damageableAnimator = GetComponent <DamageableAnimator>();
     GoToNextState();
 }
Beispiel #4
0
 // Start is called before the first frame update
 void Start()
 {
     damageableAnimator          = GetComponent <DamageableAnimator>();
     projectileSummonerBehaviour = gameObject.GetComponent <ProjectileSummonerBehaviour>();
     GoToNextState();
 }