Esempio n. 1
0
    internal void Damage(int amoutDamage)
    {
        animator.SetTrigger("damage");
        if (amoutDamage > 30)
        {
            DamagePopup.CreateCritical($"{amoutDamage}", transform.position);
        }
        else
        {
            DamagePopup.Create($"{amoutDamage}", transform.position);
        }

        healthBar.Subtract(amoutDamage / 100.0f);
    }
Esempio n. 2
0
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            var mouse         = Input.mousePosition;
            var worldPosition = Camera.main.ScreenToWorldPoint(mouse);

            var damage        = Random.Range(0, 100);
            var isCriticalHit = damage >= 80;

            if (isCriticalHit)
            {
                DamagePopup.CreateCritical(damage.ToString(), worldPosition);
            }
            else
            {
                DamagePopup.Create(damage.ToString(), worldPosition);
            }
        }
    }