Esempio n. 1
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    public void PopDamage(Vector3 position, int damage)
    {
        GameObject damagePop = Instantiate(damagePrefab, position, Quaternion.identity);
        DamagePop  dmp       = damagePop.GetComponent <DamagePop>();

        dmp.Setup(damage);
    }
Esempio n. 2
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    //Create DamagePopUp Text
    public static DamagePop Create(Vector3 position, float damageAmount)
    {
        //Instantiate the damage text prefab
        Transform damagePopTransform = Instantiate(GameAssets.instance.damagePop, position, Quaternion.identity);
        //Get the gameobject position
        DamagePop damagePop = damagePopTransform.GetComponent <DamagePop>();

        //Return damage value into the text
        damagePop.Setup(damageAmount);

        return(damagePop);
    }
Esempio n. 3
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 // Start is called before the first frame update
 void Start()
 {
     DamagePop.Create(Vector3.zero, 300);
 }