Esempio n. 1
0
    void Awake()
    {
        LoadingEffectCommon.Attach(m_commonEffectRoot);

        string description = "";

        if (UnityUtil.GetTextTry("common_loading2", ref description))
        {
            m_descriptionText.text = description;
        }
    }
Esempio n. 2
0
 void Awake()
 {
     LoadingEffectCommon.Attach(m_commonEffectRoot);
 }