private void HandleHit(DamageDealer damageDealer) { health -= damageDealer.GetDamage(); damageDealer.PlayerHit(); if (health <= 0) { Die(); } }
private void HandleHit(DamageDealer damageDealer) { health -= damageDealer.GetDamage(); damageDealer.PlayerHit(); if (health <= 0) { Die(); } }