private void ProcessHit(DamageDealer damageDealer) { health -= damageDealer.Getdamage(); damageDealer.Hit(); if (health <= 0) { Die(); } }
private void ProcessHit(DamageDealer damageDealer) { health -= damageDealer.Getdamage(); damageDealer.Hit(); if (health <= 0) { Destroy(gameObject); } }