public void MoveToGameOver() { _isStagePlaying = false; SoundManager.Instance.StopBackgroundMusic1(); PlayerScript _playerScript = GameObject.Find("PlayerGroup").GetComponent <PlayerScript> (); GameManager.Instance.InsertRecord(_playerScript.CachesNumber, _playerScript.Journey, (int)(_stageTime)); List <GameRecord> gameRecord = GameManager.Instance.LoadGameRecords(); DailyTask data = GameManager.Instance.InitializeDailyTask(); data.CheckTask(gameRecord[gameRecord.Count - 1]); SceneLoader.Instance.LoadLevel(SceneLoader.Scenes.StageOver); }