public override void Init(DYD.PanelType type) { base.Init(type); AddColliderMode(PanelColliderMode.WithBg); for (int i = 0; i < inputLabelAry.Length; i++) { inputLabelAry[i] = GameUtility.FindDeepChild(gameObject, "Input_" + i + "/Label").GetComponent <UILabel>(); } SetInputText(""); EventInit(); }
public override void Init(DYD.PanelType type) { base.Init(type); AddColliderMode(PanelColliderMode.WithBg); }