Esempio n. 1
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 private void HomeItem_InputReleased(object sender, DXFramework.MouseEventArgs e)
 {
     sceneManager.Set<MainTestScene>(new TransitionFade());
 }
Esempio n. 2
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 private void DebugCheckbox_InputReleased(object sender, DXFramework.MouseEventArgs e)
 {
     UIManager.DrawDebug = (sender as UICheckBox).Checked;
 }
Esempio n. 3
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 private void TransitionScenesButton_InputReleased(object sender, DXFramework.MouseEventArgs e)
 {
     sceneManager.Set<TransitionTestSceneMain>(new TransitionFade());
 }
Esempio n. 4
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 private void testScenes(object sender, DXFramework.MouseEventArgs e)
 {
     sceneManager.Set<UITestSceneMain>(new TransitionFade());
 }
Esempio n. 5
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 private void ExitButton_InputReleased(object sender, DXFramework.MouseEventArgs e)
 {
     this.game.Exit();
 }
Esempio n. 6
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 void control_InputPressed( object sender, DXFramework.MouseEventArgs e )
 {
     UIControl c = sender as UIControl;
     System.Console.WriteLine( "Clicked: " + c.GetDecoration( 0 ).ToString() );
 }