private void HomeItem_InputReleased(object sender, DXFramework.MouseEventArgs e) { sceneManager.Set<MainTestScene>(new TransitionFade()); }
private void DebugCheckbox_InputReleased(object sender, DXFramework.MouseEventArgs e) { UIManager.DrawDebug = (sender as UICheckBox).Checked; }
private void TransitionScenesButton_InputReleased(object sender, DXFramework.MouseEventArgs e) { sceneManager.Set<TransitionTestSceneMain>(new TransitionFade()); }
private void testScenes(object sender, DXFramework.MouseEventArgs e) { sceneManager.Set<UITestSceneMain>(new TransitionFade()); }
private void ExitButton_InputReleased(object sender, DXFramework.MouseEventArgs e) { this.game.Exit(); }
void control_InputPressed( object sender, DXFramework.MouseEventArgs e ) { UIControl c = sender as UIControl; System.Console.WriteLine( "Clicked: " + c.GetDecoration( 0 ).ToString() ); }