Esempio n. 1
0
        private static void DisconnectCallback(IAsyncResult IAR)
        {
            StateObject state   = (StateObject)IAR.AsyncState;
            Socket      handler = state.workSocket;
            string      key     = state.key;



            handler.EndDisconnect(IAR);



            handler.Shutdown(SocketShutdown.Both);
            handler.Disconnect(true);
            handler.Close();

            handler.Dispose();



            D2Sockets.Remove(key);
            D2TReceive.Remove(key);
            D2TSend.Remove(key);
            D3BReceive.Remove(key);
            D3BSend.Remove(key);
        }
Esempio n. 2
0
        public void Stop(string key)
        {
            StateObject state = D2Sockets.Get(key);

            try
            {
                if (state != null && state.workSocket != null)
                {
                    Socket handler = state.workSocket;
                    handler.Shutdown(SocketShutdown.Both);
                    handler.Disconnect(true);
                    handler.Close();
                    handler.Dispose();
                }
            }
            catch
            {
            }
            finally
            {
                if (D2Sockets != null)
                {
                    D2Sockets.Remove(key);
                }
                if (D2TReceive != null)
                {
                    D2TReceive.Remove(key);
                }
                if (D2TSend != null)
                {
                    D2TSend.Remove(key);
                }
                if (D3BReceive != null)
                {
                    D3BReceive.Remove(key);
                }
                if (D3BSend != null)
                {
                    D3BSend.Remove(key);
                }
            }
        }