public TreeDatabase(UnityEngine.TerrainData source) { //Mock Data: m_functionCallCounts = new Dictionary <string, int>(); if (!m_functionCallCounts.ContainsKey("Void .ctor(TerrainData)")) { m_functionCallCounts.Add("Void .ctor(TerrainData)", 0); } m_functionCallCounts["Void .ctor(TerrainData)"]++; }
public TerrainRenderer(UnityEngine.TerrainData terrainData, UnityEngine.Vector3 position) { //Mock Data: m_functionCallCounts = new Dictionary <string, int>(); if (!m_functionCallCounts.ContainsKey("Void .ctor(TerrainData, Vector3)")) { m_functionCallCounts.Add("Void .ctor(TerrainData, Vector3)", 0); } m_functionCallCounts["Void .ctor(TerrainData, Vector3)"]++; }
protected override void GetDependencies(System.Collections.Generic.Dictionary <long, UnityEngine.Object> dependencies, object obj) { base.GetDependencies(dependencies, obj); if (obj == null) { return; } UnityEngine.TerrainData o = (UnityEngine.TerrainData)obj; GetDependencies(detailPrototypes, o.detailPrototypes, dependencies); GetDependencies(treePrototypes, o.treePrototypes, dependencies); GetDependencies(splatPrototypes, o.splatPrototypes, dependencies); }
static StackObject *set_terrainData_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.TerrainData value = (UnityEngine.TerrainData) typeof(UnityEngine.TerrainData).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.TerrainCollider instance_of_this_method; instance_of_this_method = (UnityEngine.TerrainCollider) typeof(UnityEngine.TerrainCollider).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.terrainData = value; return(__ret); }
public override void ReadFrom(object obj) { base.ReadFrom(obj); if (obj == null) { return; } UnityEngine.TerrainData o = (UnityEngine.TerrainData)obj; heightmapResolution = o.heightmapResolution; size = o.size; thickness = o.thickness; wavingGrassStrength = o.wavingGrassStrength; wavingGrassAmount = o.wavingGrassAmount; wavingGrassSpeed = o.wavingGrassSpeed; wavingGrassTint = o.wavingGrassTint; detailPrototypes = Read(detailPrototypes, o.detailPrototypes); treeInstances = o.treeInstances; treePrototypes = Read(treePrototypes, o.treePrototypes); alphamapResolution = o.alphamapResolution; baseMapResolution = o.baseMapResolution; splatPrototypes = Read(splatPrototypes, o.splatPrototypes); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.TerrainData o = (UnityEngine.TerrainData)obj; o.heightmapResolution = heightmapResolution; o.size = size; o.thickness = thickness; o.wavingGrassStrength = wavingGrassStrength; o.wavingGrassAmount = wavingGrassAmount; o.wavingGrassSpeed = wavingGrassSpeed; o.wavingGrassTint = wavingGrassTint; o.detailPrototypes = Write(o.detailPrototypes, detailPrototypes, objects); o.treeInstances = treeInstances; o.treePrototypes = Write(o.treePrototypes, treePrototypes, objects); o.alphamapResolution = alphamapResolution; o.baseMapResolution = baseMapResolution; o.splatPrototypes = Write(o.splatPrototypes, splatPrototypes, objects); return(o); }
public static UnityEngine.GameObject CreateTerrainGameObject(UnityEngine.TerrainData assignTerrain) { throw new NotImplementedException("This function was automatically generated by Mockery and has no real implementation yet."); }
public static void Generate(UnityEngine.Vector3 terrainPosition, UnityEngine.TerrainData terrainData, UnityEngine.TerrainCollider collider, UnityEngine.Light[] lights, UnityEngine.Color ambient, System.Int32 shadowSamples, UnityEngine.Texture2D lightmap, UnityEngine.Texture2D shadowMap) { }
public static void UpdateTreeColor(UnityEngine.Texture2D shadowMap, UnityEngine.TerrainData terrain) { }